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Reminder: PlayStation Home Is Still F**king Weird
Last time we checked in on Sony’s PlayStation Home service—yeah, it’s still around—we found that, over the years, it’s… changed. The people still using it, and paying money for things, have…interesting tastes. The objects, items and experiences you see below are not jokes. They’re what’s actually new for sale this month on the service, as…
By Luke Plunkett Published January 30, 2013 -
In this poignant article at Gameological, one writer has his Magic collection appraised to dispiriting result.
By Kirk Hamilton Published January 30, 2013 -
Surgery Simulator 2013, Performed In Front Of A Live “Studio” Audience
Surgeon Simulator 2013 is, for reasons mostly comedic, the best damn game most of us have played this year It’s even better when there’s a live audience—real or otherwise—to see you fail. Or, somehow in this case, succeed Heart transplant surgery with live audience [CriticalIdiot]
By Luke Plunkett Published January 30, 2013 -
Well, Killzone On The Vita Looks Pretty Great
You can’t ever put your complete trust in something until you’ve got your hands on it—especially when it comes to this franchise and this platform—but still. Even allowing for that, this is looking like a much better effort than other FPS games we’ve seen on the Vita thus far. We’ll have more on Killzone: Mercenary…
By Luke Plunkett Published January 30, 2013 -
Everyone’s Going to Play as the Bad Guys in Aliens: Colonial Marines Multiplayer, Aren’t They?
Ok, yes: the Marines in Gearbox’s officially sanctioned Aliens shooter have some cool guns. But, honestly, if you’re going to pick up this game, do you really want to play as another sci-fi soldier? No, you’re not. You’re going to want to impale humans on your deadly tail, slash them to bits and spit acid…
By Evan Narcisse Published January 30, 2013 -
Stop Trying To Use ‘Companies Exist To Make Money’ As An Argument. Just Stop.
You’re expressing an opinion on something—maybe DLC, maybe DRM, maybe microtransactions or online passes. Something controversial where it’s clear that a company is taking advantage of customers. You have worries. You’re upset. Enter the Apologist Gamer, here to invalidate your concerns. “Companies Exist To Make Money,” they’ll stupidly say—as if this fact wasn’t obvious, as…
By Patricia Hernandez Published January 30, 2013 -
Ni No Kuni Gets Its Own Dubsteppy xx420_NoScope Video
Thanks to My Inner Fred for making this “Official Pro Wizard” video of Ni no Kuni. (It’s somewhat spoilery, in that it shows some stuff from after the first act.) Wait for the drop at 0:36. Who says that shooters should get all the great bro-tastic NoScope videos? This game does have motherfucking management, after…
By Kirk Hamilton Published January 30, 2013 -
A Gorgeous Digital World That You Can Explore Starting Today
Last year, I wrote about the beautiful digital island found inside of Proteus. Proteus is an exploration game where the world is reactive to the player. Stones will hum as you walk by. Frogs will sing to you. I’d tell you more but it’s best that you experience it yourself; there’s nothing quite like it.…
By Patricia Hernandez Published January 30, 2013 -
Splinter Cell: Blacklist Won’t Have Interactive Torture, But It’ll Still Have ‘Interrogations’
One of the more inflammatory aspects of 2010’s Splinter Cell: Conviction was the fact that it included a number of gruesome interactive torture sequences. The game, in which you play as rogue spec-ops badass Sam Fisher, featured a number of ticking time-bomb scenarios in which Sam would torture various bad guys to get information. True…
By Kirk Hamilton Published January 30, 2013 -
Wizardry Online Launches. Prepare to Die, Permanently.
The free-to-play massively multiplayer online extension of one of the world’s oldest role-playing game franchises is now live in North America, luring players to its servers with the sweet embrace of permadeath. How long will you survive Wizardry Online? The selling point of Sony Online Entertainment’s Japanese import, besides the prestigious name, is the fact…
By Mike Fahey Published January 30, 2013 -
The Goriest, Nastiest, Bloodiest Video Games
The evolution of graphics and physics engines (just think about ragdoll physics) in video games introduced a whole new level of violence and blood. Despite the continuous debates, like it or not, this trend won’t fade away anytime soon. We collected some of the nastiest examples, games where gore is an essential part of the…
By Gergo Vas Published January 30, 2013 -
Gamers Also Like Cheetos and Fedoras, According To Facebook’s New Search Tool
Graph Search debuted recently—it’s Facebook’s social search—and some of us have had the chance to try the beta out. Taking a cue from the Actual Facebook Searches Tumblr, here are a few fun searches I conducted about people who ‘like’ video games on Facebook. Click for full size. And, for the record: the sidebar will…
By Patricia Hernandez Published January 30, 2013 -
Gabe Newell Says Apple, Not Consoles, Is The Biggest Threat To The Steam Box
Most of the talk of Valve’s recent excursion into the world of living-room PCs has focused on how their hardware, née the “Steam Box”, would compete with gaming consoles like the Xbox 360 and PlayStation 3. But Valve co-founder Gabe Newell has another competitor on his mind: Apple. Polygon reports that Newell, speaking today to…
By Kirk Hamilton Published January 30, 2013 -
Anita Sarkeesian’s First ‘Tropes vs. Women in Games’ Video May Come Out Next Month, But Her Tumblr’s Live Now
Anita Sarkeesian, the controversial feminist critic whose plans to produce a crowdfunded video series about female tropes in video games led to someone creating a video game all about punching her in the face, is almost ready to show her work. Sarkeesian quietly launched a Tumblr called “Bits of Tropes Vs. Women in Games” this…
By Stephen Totilo Published January 30, 2013 -
Take a look at our Tumblr. It’s like Kotaku on a visual high.
By Tina Amini Published January 30, 2013 -
Gather Round For One Of Ni no Kuni‘s Lovely Fairy Tales
The splendid new role-playing game Ni no Kuni is, in many ways, a game about stories. It’s a fairy tale of the purest sort, full of morals and messages, overflowing with heart. So it’s fitting that within the game lies a book filled with richly-drawn fairy tales. Early in the story, the protagonist Oliver is…
By Kirk Hamilton Published January 30, 2013