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How Much Destiny Has Changed Over The Last Year
Since its first announcement or teaser trailer is released into the wild, a game is bound to make certain changes up to launch. But it can be quite revealing to see just what was left out and added into the game by comparing marketing materials to the final product. In this case, coreRoss goes through…
By Tina Amini -
Today’s selection of articles from Kotaku‘s reader-run community: Why Players Can’t Stop Playing Destiny • Hopefully Hatred Is a Better Game Than Its Trailer Promises • The Evil Within: What It Is And What It Could Have Been TAY Classic—TAY Open Forum—Beginner’s Guide To TAY Follow them here.
By András Neltz -
A TIE Fighter and the Iron Giant, from artist-slash-game-dev Derek Laufman. These are part of the Inktober campaign, where artists create one ink drawing a day in October to improve their skills. Laufman’s already pretty good, as you can see. There’s more of his stuff below, and on his deviantART and Tumblr pages. Derek Laufman…
By András Neltz -
Amazing Unreal Engine Project Took Just 7 Weeks to Make
Unreal Engine 4 is capable of some great visuals, but it can’t just come up with them by itself. For that, you need some talented individuals—like this seven-student group from Montreal’s National Animation and Design Center. The students’ task was basically to design, model, and animate a chase scene in seven weeks. What they came…
By András Neltz -
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Tiny People Tripping Over Each Other
My favorite videos on the internet are the ones that are difficult to explain. “Why am I watching this? What makes this good?” This video of tiny 3D people falling down is one of those special videos. VFX artist Dave Fothergillused a crowd-simulator for Maya called Miarmy to make a horde of running people, then…
By Chris Person -
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