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My Five Favorite Kotaku Stories From Last Week
Stephen’s out on a long overdue vacation this week, so this week’s hand-picked Kotaku stories will, of course, be all cat related. Though sadly I still don’t think Kotaku is meeting necessary cat coverage standards, so I guess I’ll have to settle with these. How Snoopy KilledPeanuts – Kevin Wong’s first time guest editing for…
By Tina Amini -
When Combine posters pop up in your apartment building, you should think about moving. 3D artist Liam Tart, who’s worked as an environment artist on Alien: Isolation, is remaking a small, familiar section of Half-Life 2 in Unreal Engine 4 to get out of his “usual sci-fi comfort zone.” You can follow his progress here…
By András Neltz -
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That concludes my weekend run. As a longtime reader, who’s admired the Kotaku staff from afar, I have a greater appreciation for what they do on a daily basis. Thank you so much to the readers for your opinions, praise, and respectful disagreements. Some exclusive, behind the scenes information: Tina is incredibly patient. And Evan…
By Kevin Wong -
WWE Finishers Used To Look Better
I used to think that it was just nostalgia, screwing with my memory. But when I did a side-by-side comparison, there was no comparison at all. I’ve been playing WWE games for close to 15 years now, and although the graphics have gotten crisper and more realistic (they actually do motion capture on the wrestlers…
By Kevin Wong -
The Most Depressing Theories On What Limbo Means
Limbo isn’t a straightforward adventure. It’s confusing. But it’s a good kind of confusing that inspires people to band together and try to solve its mysteries. It was first released in 2010 for Xbox Live, and since then, it’s been ported to nearly every platform imaginable. This month, the folks at Sony made Limbo free…
By Kevin Wong