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Ubisoft Has a Change of Heart, Releasing Console Game on PC After All

Illustration for article titled Ubisoft Has a Change of Heart, Releasing Console Game on PC After All

Let's recap. In November 2011, Ubisoft creative director Stanislas Mettra said the following about I Am Alive, a game for the Xbox 360 and PS3:

We've heard loud and clear that PC gamers are bitching about there being no version for them.

But are these people just making noise just because there's no version or because it's a game they actually want to play? Would they buy it if we made it?

It's hard because there's so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it's not a massive cost but it's still a cost. If only 50,000 people buy the game then it's not worth it.


Mettra later softened his stance, but it still didn't sound like a PC version was on the way.


Now, in August 2012, Ubisoft has announced a PC version of the game. It'll be out on September 13, on Ubi's own service as well as Steam. If you're a PC gamer who hasn't played it, and want to show Ubisoft that a) you're not the bitching type and b) their PC piracy stats are full of shit, you should check it out. It's rough, but there's a bleak brutality there that a lot of people really appreciate.

The PC version will feature a few additions, like a replay mode to go back and retry levels, along with a new "easy" difficulty, which was needed because the console original could get pretty tough in places.

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The PC gaming space is an interesting one. You're probably not guaranteed the high sales afforded to consoles when you release a PC game (with indie titles probably being the exception), but you're generally getting a less fickle customer base. Thing is, I don't feel that many companies really cater to PC gamers properly. If companies weren't so intent on locking down their games with DRM and by not releasing SDK's, then I think they'd sell more games.

The best thing about PC games is that the community will generally fix broken games as long as they have the tools to do so. As long as you mean well with a PC release, I'm reasonably certain that you'll benefit from it in some way.