Dying Light 2

Dying Light 2 is a 2022 game, one that I beat front and back at least twice. But Techland’s been dropping new content for it since launch, with the last one being a For Honor crossover event in November that added new activities, gear, and enemies. This deluge of new content prompted me to return to the city of Villedor earlier this year, and wow, what a game.
Dying Light 2’s environment is a puzzle in and of itself, forcing you to navigate its precarious rooftops for an optimal path, one that avoids frightening zombies like the agile Banshees and the tanky Volatiles. It required me to think creatively and extemporaneously about momentum and movement in a way I haven’t since Mirror’s Edge orTitanfall 2. I rarely feel mentally challenged by games, especially when the objective so often is to just kill anything and everything. While that’s true of Dying Light 2, I found a newer appreciation for locomotion and traversal during my third playthrough. There aren’t many parkour games around these days, but hopefully,as Dying Light 2 continues to get updates into 2024, more developers realize how fun they are.
Read More: Dying Light 2: The Kotaku Review