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"This is Crap," Sony's Chief of Development Said, After First Playing Demon's Souls

Illustration for article titled This is Crap, Sonys Chief of Development Said, After First Playing emDemons Souls/em

We've heard (as far back at 2010) Sony admit that it blundered big time by not publishing Demon's Souls in North America. Now we know why they passed. Shuhei Yoshida, Sony Computer Entertainment's head of product development, told Game Informer that he played two hours of the game as it was close to final, and walked away convinced it would be terrible.

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"This is crap," Yoshida recalled saying. "This is an unbelievably bad game."

Demon's Souls went on to be published in the States by Atlus, and it became an enormous critical success and a sales winner, spawning a successor that likewise won raves. How did Yoshida miss the boat? He says differences in development between Japan and North America produced an early version of the game that looked nothing like its finished state. In Japan, assets for a game are developed in parallel; in the U.S. "game development is typically a vertical slice." Thus the early build, "the team tried to create a small piece of the experience that resembles the final product." That version had framerate issues, among other problems.

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"We definitely dropped the ball from a publishing standpoint, including studio management side," he said.

Sony Talks The Last Guardian, Demon's Souls, And The Vita Launch [Game Informer]

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DISCUSSION

JoelRubin
Joel Rubin

I'd love to play this game—but I cannot, because I can't pause. I have migraines, and work from home with my boss calling at all hours, and have three kids, and a wife—I cannot play a game I cannot pause.

That's not difficulty, that's frustration. Argue that point if you like (I won't wait around to defend it) but because of that one "feature", many people simply cannot play a game like this.