I’ve already spoken a little of my love for this game’s art design, but today I’m going to showcase a much wider range of work from a team of artists who worked on Call of Duty: Infinite Warfare.
A lot of the art lets us get an even closer look at something I spoke with artist Mike Hill about, when he said Infinite Warfare “needed to feel closer to 1980 then 2080.” There are some sleek, smooth items and touches, sure, but also a lot of thick, dirty and busted elements that remind you this stuff isn’t just designed to look pretty, it’s designed to work in the field.
While this isn’t everyone who worked on the game, it’s a nice cross-section of pieces, giving us a look at some character design, environmental work, vehicle design and modelling. Oh, and robots.
If you like what you see, down the bottom is a collection of links to other “big game showcases” I’ve run recently, looking at the concept art behind games like Uncharted 4, Titanfall 2, Destiny and The Witcher 3.
To see the images in their native resolution, click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!