As a Final Fantasy XIV player reportedly lay dying in the hospital, friends and strangers within the game gathered to pay their respects as he passed.
David Adams, the CEO of Crytek USA, has tweeted that he (or at least his company) is looking into buying the rights to the Darksiders series when it hits the auction block as part of the last sale of THQ properties.
News has broken out about the sale of THQ's assets and it looks like many of the defunct publisher's signature franchises have been acquired. But, surprisingly, some seemingly bankable properties haven't been snatched up.
Good news: true to their word, Vigil has issued the first update for the PC version of Darksiders II, addressing a number of problems players have had with that version of the game. Among the fixes: easier key-mapping, in-game crashes, and crucially, the broken v-sync, which resulted in unfixable screen-tearing for…
Sad but true: The PC version of Darksiders II is bare-bones and has some serious graphical problems. Non-functional vertical-sync, strange controls, minimal options for graphical tweaking; it's a drag.
I played two PC ports of two big, exciting new games this week. One of them worked. One of them didn't.
You could, if Hong Kong gangsters weren't your thing, call Darksiders II the biggest game release of the week. Probably the month, too.
Perhaps you've heard that Darksiders II will star Death. You hadn't heard that? Well, it will! But sorry to say, he cares more about his brother War than he cares about you.
Every corner of the Darksiders world is laced with art. There's art on art, more art than you can shake a stick at. That makes sense, given the fact that Vigil, the studio behind Darksiders and this August's Darksiders II, is headed up by well-known comic artist Joe Madureira.
While it's a little cheap, even by live-action video game trailer standards, this clip for the upcoming Darksiders II is saved by one thing: the presence of the ever-wonderful James Cosmo.
The first Darksiders won a loyal following of fans for its badass remix of the Legend of Zelda's dungeon-crawling gameplay. But you couldn't really differentiate the way that main character War played. He was a bruiser with weapons that worked the same way for everyone. But Death will be more individualized, once…
While Nintendo has yet to release the full specs for its upcoming Wii U, you can guess by its launch lineup that its capabilities are probably in line with the Xbox 360 and PS3, something Vigil Games are now backing up.
In Vigil games' upcoming Darksiders II, players assume the mantle of Death, who is pretty much the only "personified supernatural force" more badass than War, the protagonist of the first game. The video above demonstrates gameplay from the early chapters of the game, showcasing Death's lighter move-set and quicker…
War rode proud and strong through the battle between good and evil in the original Darksiders, but he's only one of four apocalyptic horsepersons of interest. War, Famine, and Pestilence take the bench as Death saddles up his pale horse for Darksiders II.
After years and years and years of waiting, today is the day we finally get a look at the massively-multiplayer Warhammer 40K game being developed by Vigil.
Having been operating undercover for years now, it appears that THQ's massively multiplayer game based on the Warhammer 40K universe will make its public debut at next month's Electronic Entertainment Expo in Los Angeles.
THQ's apocalyptic adventure Darksiders isn't forgetting about the PC gaming crowd, with a slightly late port of the Xbox 360 and PlayStation 3 game coming to Windows users at some point in the future. Wait, make that "June."
In Darksiders, you play as War, one of the four horsemen of the apocalypse. The other three, though, you never see them. They're away, at a volleyball tournament. If they were around, though, this is what they'd look like.