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The Art of Darksiders II

Illustration for article titled The Art of emDarksiders II/em
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

You could, if Hong Kong gangsters weren't your thing, call Darksiders II the biggest game release of the week. Probably the month, too.

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So now's probably as good a time as ever to look at some terrific concept art from the game.

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The environmental and weapon images below were done by artist Jonathan Kirtz, a freelancer who has also worked on games like the Warhammer 40K MMO, Warhammer Online and Kingdoms of Amalur: Reckoning.

You can see more of Jonathan's work at his personal site.

Meanwhile, all the character art you see (with the exception of the large Death "painting", which was done by Joe Mad and Kirtz) was the work of a team of artists led by James Brian Jones, Vigil's Studio Character Lead. You can see James' personal site here.

To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

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Illustration for article titled The Art of emDarksiders II/em
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Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
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Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
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Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
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Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
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Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
Advertisement
Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
Advertisement
Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
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Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
Advertisement
Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
Advertisement
Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
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Illustration for article titled The Art of emDarksiders II/em
Illustration for article titled The Art of emDarksiders II/em
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Illustration for article titled The Art of emDarksiders II/em

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DISCUSSION

I'm mixed on the game's art direction, myself. I mean, it's to me inarguably well done and polished, but I think it's too sporadic, like a skull-loving high-schooler's wet dream. I'm fine with the chunky look, but I feel as if they could cut down on the incredible amounts of spiky bits and skulls being displayed like they're going out of style. I'll still play the game regardless of qualms I have with the art style, however.