The crouch. One of humanity’s most basic movements. Humans have been crouching since they figured out that going to the bathroom standing up only worked half of the time, but in video games we sometimes need a little prompting.
"Reading" isn't just the provenance of drag queens. Not anymore, at least. The partly-psychological, partly-social practice of "reading" another person is an essential piece of playing fighting games like Super Smash Bros. effectively. So how does it work? An excellent new tutorial by Rush Hour Smash spells it out.
Super Mario World has a crazy glitch where players can warp to the end of the game without actually playing through it. Normally, this glitch might be impossible for all but the most hardcore of players—but with practice, it's something you can do, too.
Hope everyone enjoyed the debut of Worth Reading last Friday on Kotaku! Every week, I strive to bring you a brand-new set of provocative writing, commentary, crowdfunding projects, and plenty more. You might not agree with what you find, but that's often the point. Let's dive in.
One thing that separates Super Smash Bros. from other fighting games is the fact that you have to knock an opponent off a stage to get a knock-out. This makes it crucial to get a firm grasp on the physical space in a match as well as your relationship to an opponent. Key to doing so is a process known as "zoning."
Ever heard of the "cloud glitch" in Super Mario World? It's a technique that allows you to spawn a usable Lakitu cloud in your item box, which you can then use to speed through the game. Heck, the glitch even allows you to skip some of the animations in the final Bowser fight, peculiarly enough.
Money makes the world go round, and boy howdy, can you nab a ton of cash in Grand Theft Auto V...if you're willing to play dirty, that is. Such is the nature of exploits.
When it comes to deciding what game gets my attention and why, I am absolutely ruthless. I don't care how much better it's going to get, I don't care that it's actually an amazing game and I just have to give it a chance. No. If you mess up in the first hour of a game, I'm done.
Despite more than a decade of futzing about with Adobe Photoshop, my digital painting skills are considerably amateur. Creating something like David Cousens' The Legend of Zelda: Majora's Mask piece above is beyond my skills... or is it?!
While the first couple of tutorials presented as an introduction to new PlayStation 3 owners delivered some information you might not have come across during normal poking about on your console, this one is obviously directed at folks who have absolutely no idea what they are doing. I'm just worried that the folks who…
The LittleBigPlanet blog has undergone a transformation while we were all busy deciding the leader of our country, giving way to LittleBigWorkshop, a place to find inspiration, share building tips, and create wallpaper to somehow aid others in building their own LittleBigPlanet levels. The Inspiration section of the…
Kongregate, the online community/portal dedicated to playing and developing games, is furthering the "democratization" of game development with Kongregate Labs. Using the simple-as-its-name-implies side-scrolling shmup Shoot! as a foundation, Labs features an ongoing series of tutorials (or *groan* "shootorials") that…