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Grand Theft Auto is Too Big. Yakuza is Too Small. Sleeping Dogs is Just Right.
Creating a compelling and enjoyable open world experience is more than just giving the player as much real estate technologically possible to play in. It’s a delicate balancing act between character and scale. Somewhere between Grand Theft Auto‘s size and Yakuza’s personality lies Sleeping Dogs That’s not to say that Grand Theft Auto IV or…
By Chris Person -
Challenge Your Friends to Kill with Hitman‘s Contracts Mode
Unveiled this week at Gamescom in Germany, Hitman: Absolution‘s Contracts Mode gives players the power to create their own kill scenarios, challenging the world to be the best murder-for-hire technician they can be. It’s Play-Create-Kill! Contracts Mode adds user-generated content to the Hitman franchise, ensuring that players will have plenty to do long after the…
By Mike Fahey -
Surely There’s Some Sort of Controversy Lurking in These New Tomb Raider Screens
There is absolutely nothing sexist, misogynistic or otherwise controversial about these Gamescom screens for Tomb Raider, so we’re going to have to make up our own. Oh my god, Lara Croft is helping that hardened killer execute that woman! Doesn’t work? Okay, let’s see if there’s anything else we can use here. Oh my god,…
By Mike Fahey -
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The True Crime of Sleeping Dogs is These Solid Review Scores
Remember back when Activision canned United Front Studios’ True Crime Hong Kong and then Square Enix picked it up and released a game that’s currently got an 83 average on Metacritic. Man, those were crazy times. When I think about all the cash Activision sunk into that True Crime title. All that E3 promotion money,…
By Mike Fahey