Enhance Games will release Rez Infinite for Steam and Oculus Home today, the studio said this morning. So now you don’t need a PlayStation 4 to enjoy the ultimate version of Tetsuya Mizuguchi’s classic synaesthesia shooter.
In the latest episode of the wonderful Toco Toco TV, the final in the first series, they sat down with Rez creator Tetsuya Mizuguchi for a chat about his work and inspiration.
All Walls Must Fall is a tactics game that owes as much to Rez as it does to XCOM. It takes place in a future Berlin where the Cold War never ended. Time-traveling agents loop the same night over and over via tactical battles that occur to the beat of music. Looks wild! It’s on Steam Greenlight and Kickstarter.
The Trance Vibrator came out on January 7, 2002 packaged with special versions of Rez for the PS2. The USB device was supposed to pulse in time with the music. It even came with a protective pouch so gamers could sit on top of it while they played.
I never thought I’d be one of those people who’d prefer virtual reality over the real world. But then I played Rez Infinite.
To be honest, I wasn’t that excited when I showed up at Enhance Games’ office in Tokyo’s Aoyama to play Area X, a new area in Rez Infinite for PlayStation VR. I’d played Rez and Rez HD, so I thought Rez in VR would be no big deal. Besides, VR usually makes me sick, and I hadn’t even had dinner.
You don’t have to play the newly announced Rez Infinite in VR. If you do, though, it’s certainly... something.
Kotaku’s Evan Narcisse and the rest of the world’s Rez devotees probably might want to add virtual reality goggles to their shopping list, because the hit rave-like Dreamcast rhythm game is coming to PlayStation VR.
I was perfect in a video game once. And that video game was perfected in me.
Tetsuya Mizuguchi of Rez and Lumines fame is working on a new puzzle game. 4Gamer says it's for smartphones, while Insider says the platform hasn't been announced. The title is TBA, but the game will have a "mysterious story" and is slated for this winter. Currently, there are negotiations for a global distributor.
If you're a scifi nerd, chances are you've dreamed of living inside a computer — those memories of Tron, ReBoot and countless other cyberpunk universes have been burned into your imagination. Fract OSC attempts to capture that magic and, for the most part, succeeds.
Artist Jake Kazdal has been working in the video game industry for around 15 years now, for companies like Electronic Arts, Zombie VR and Big Boss.
I'd played games avidly since I could manipulate keys on a keyboard, with the same ferocity of concentration that I'd read all the books in my parents' house. I read everything from Agatha Christie's endless novels to "Thus Spoke Zarathustra".
Tetsuya Mizuguchi, the developer behind Space Channel 5, Lumines, and Rez—and its upcoming spiritual sequel Child of Eden—joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"?
Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a "trance vibrator" for his synethesia shooter Rez. The trance vibrator even came in a washable "protective glove".
You'll only need to one button to play Fotonica, a first-person platform jumping game oozing with style that its creators say is created in the fashion of "ugly 3D of the 90s."