Why do we play video games? That question and many more, tackled on today’s episode of Kotaku Splitscreen.
Today on Kotaku Splitscreen we’re talking to the director of Divinity: Original Sin 2, one of the best role-playing games we’ve ever played.
On Super Bowl day, I wasn’t all that interested in the outcome of the football game. I was excited for something else—the rumor that a new Cloverfield movie was going to drop that same night. 10 Cloverfield Lane was fantastic, I thought, so maybe this will be too. I’m totally going to stay up and watch this! An hour…
Last weekend, I spent hours chasing after a single elusive strawberry in Celeste. Over and over again, I kept dying to the toxic muck surrounding my collectible prize. Hundreds of wasted lives, an endless number of fuck-ups, a complete halting of progress. There was only failure, but I was stubborn. I was going to get…
Today on Kotaku Splitscreen we’re talking Monster Hunter, Nolan Bushnell, and what it’s like to write video games.
Today on Kotaku Splitscreen we’re answering YOUR questions about character creation, backlogs, Nintendo’s E3 2018, mobile whales, and much more. We’ve also got stories from parents about how they monitor their kids’ YouTube addictions.
Nintendo’s upcoming grand experiment with cardboard is unexpected enough that people have reacted dramatically to the announcement. Largely, fans seem to fall into two camps: either they’re psyched to build their own contraptions, or they don’t understand why something like this exists at all.
Here at Kotaku, several of us have finally been wrapping up Assassin’s Creed Origins. That means we can get together to talk about it, spoilers and all.
The Last of Us and Uncharted director Bruce Straley joins today’s episode of Kotaku Splitscreen to talk about burning out, how he feels about not directing The Last of Us 2, and why he left Naughty Dog after 17 years.
What’s it like to speedrun huge role-playing games like Final Fantasy VI and Chrono Trigger? What kind of tricks are people still discovering? Today on Kotaku Splitscreen, we talk to a speedrunner to find out.
In the first Fave This podcast of 2018, Gita Jackson and I discuss the controversy around fans shipping Rey and Kylo Ren as a couple in Star Wars (31:08) what the No Man’s Sky community is up to, and where open world games go next. Listen below.
Assuming we don’t all die in a nuclear holocaust, what will video games bring in 2018? This week on Kotaku Splitscreen, it’s time for some predictions.
Today on Kotaku Splitscreen, we’re revisiting our predictions for 2017 and seeing what we got right (aka: mostly wrong). We also talk about Danganronpa V3, Leeroy Jenkins, and the delights of Assassin’s Creed Origins.
It is time for part two of our annual Kotaku Splitscreen tradition, where we talk about EVERY VIDEO GAME OF THE YEAR.
Often, video games are about making decisions, and you won’t always make the right one. Sometimes, there is no right answer. Sometimes, you’ve got to live with what you did.
Nintendo Power magazine ceased publishing at the end of 2012. It was a nostalgic time full of sad goodbyes and fond memories. Its last cover was even a call-back to the first issue, where Mario pounds his fist triumphantly into the air while standing on a mushroom. But today, on the five-year anniversary of its death, …
It is time once again for an annual Kotaku Splitscreen tradition: going through EVERY VIDEO GAME OF THE YEAR.
Last night, a bunch of us went and saw Star Wars: The Last Jedi. Today, three of us sat down and talked about it.
There’s a new episode of Fave This, featuring Alex Bedder, who takes care of Kotaku’s social media. We talk about his new show, TL;DR, why gay gamers are really into Super Mario Odyssey, the pageantry of awards shows and why we both love The Room. You can grab the MP3 here.