This week on Kotaku Splitscreen, I talked with composer Austin Wintory (Journey, Assassin’s Creed Syndicate) about what it was like auditioning to be the composer for Star Trek: Discovery, and why he’s glad he did it even though he didn’t get the gig.
So there’s this video game called God of War. Maybe you’ve heard that it’s really good? Well, it is.
Do you feel more obligated to play the games you buy for $60 than the ones you snag during Steam sales? On this week’s Kotaku Splitscreen, let’s discuss.
Would you play a video game that reacted to being streamed? One that could be influenced by audience reactions? On Kotaku Splitscreen, we explore the possibility.
When Tina Sanchez applied for a job at Call of Duty maker Infinity Ward, the first thing they asked was: “How do you feel about death threats?” That and more stories from the world of Call of Duty on a new Kotaku Splitscreen.
In most multiplayer video games, you’re on equal footing with your opponents. You’re on the same map, with the same moves and tools, and the more skilled player will theoretically win. That’s not the case with Spy Party, a two-player game where each player’s role couldn’t be more different.
If not for the director of SimCity selling his company to Electronic Arts, we might not have Psychonauts, Broken Age, or anything else from Double Fine. Today on Kotaku Splitscreen, the full story.
I played several different games at the Game Developers Conference last week, but I only ate one of them.
There’s been a lot of talk in recent weeks about fairness and transparency in the video game industry. On Kotaku Splitscreen, we speak with a studio head who takes things to the extreme, paying every employee the same exact wage.
Here at the Game Developer’s Conference in San Francisco, there’s an increasing momentum for the action that game developers have whispered about for decades: Unionization.
At the Game Developers Conference in San Francisco, Jason Schreier and I sat down with Aaryn Flynn, formerly of BioWare, to talk about his time working under EA on games like Dragon Age: Inquisition and Anthem.
What is there left to say about HBO’s fantastic, now-concluded show The Leftovers? Maybe nothing. But that didn’t stop us from trying.
Today in Austin, Texas, we put on a live episode of Kotaku Splitscreen to talk about Telltale’s formula and much more.
Straight out of Austin, we’re bringing you a bonus episode of Kotaku Splitscreen to talk Black Panther and the Marvel Cinematic Universe.
Earlier this month, a hentai game blew up. It wasn’t the sex, though: people were talking about the game because of the incredibly detailed character creator. It’s not the first time a game has exploded largely due to a character creator.
Is Donald Trump going to take away our video games? Are loot boxes going to go away? Today on Kotaku Splitscreen, let’s discuss.
Imagine there’s a video game that you’ve played for hundreds and hundreds of hours. It’s the only game you really play. You think you’ve seen everything there is, and then one day, you see a YouTube video, or a thread on Reddit, or maybe a tweet. Someone says they’ve found something new. Someone says they’ve found a…
In the latest episode of Fave This, Gita Jackson and Maddy Myers talk about the never-ending debate around games like Bayonetta. What do people miss when they obsess over whether or not something is ‘sexist’? Beyond their lurid character designs, what do games like Nier: Automata and Soul Calibur actually say or…