I’m back from E3, and I’ve brought a truckload of video game impressions with me. You can hear them all on this week’s Kotaku Splitscreen, or read some of them right here.
At E3 in Los Angeles last week, we recorded a lot of episodes of Kotaku Splitscreen. For your convenience, here’s a roundup of all of them.
After his time producing and directing immersive simulators like System Shock and Deus Ex, legendary designer Warren Spector made waves when he announced Epic Mickey, a game about a certain famous mouse. What other ideas does Spector have rattling around his brain? On Kotaku Splitscreen, we discuss.
Developer CD Projekt Red first teased Cyberpunk 2077 five years ago, but we hadn’t heard another word about the game until this past E3. Why’d it take so long? One of the studio’s top executives joins Kotaku Splitscreen to explain.
At Microsoft’s E3 press conference on Sunday, Sea of Thieves studio Rare showed off some of the latest DLC coming to its piratey Xbox One/PC game. Later at the show, we talked with the game’s executive producer about how the studio plans to keep that pace up over the months to come.
Did you know Nintendo just unveiled a new Smash Bros. game for Switch, and that it features every fighter in the history of the series? You say you did know that? Oh, okay.
It’s hard to talk about CD Projekt Red’s Cyberpunk 2077 without talking about the studio’s last game, The Witcher 3. And so it came to be that a lot of our E3 interview with Cyberpunk’s quest designer involved discussion of both games.
The E3 press conferences are over, and there’s a lot to talk about. Maybe not as much as we were hoping for, but still a lot.
Another day, another bunch of E3 press conferences. Let’s talk about them!
We’re two press conferences into E3 2018, and there’s already so much to talk about. Won’t you join us?
Here’s a safe prediction: there will be some video game announcements next week at E3. But what about the wilder predictions? This week on Kotaku Splitscreen, Jason Schreier and I talked E3 rumors and made a bunch of guesses about what we’ll see during video gaming’s big annual announce-a-palooza.
I recently played Dungeons & Dragons for the first time ever, and it sure was fun. We talk about that and much more on this week’s Kotaku Splitscreen.
What’re the pros and cons behind the video game industry’s obsession with secrecy and surprises? Today on Kotaku Splitscreen, let’s discuss.
Fortnite’s emotes have taken on a life of their own: in the last two weeks, I’ve seen kids and adults replicating the game in real life. If you watch sports, you’ve likely seen goals or good plays celebrated through emotes. And if you play Fortnite, you’ve definitely had some jerk dance over your cold, lifeless corpse.
On today’s special bonus episode of Kotaku Splitscreen, God of War director Cory Barlog joins the show to talk about JRPGs, text size, and what the future looks like for Kratos and fam.
How did Fortnite become a global phenomenon? Today on a very special Kotaku Splitscreen crossover episode, we try to figure that out.
HBO’s wild west androidapalooza Westworld is back for its second season, and we’re here to talk about it.
This week on Kotaku Splitscreen, I talked with composer Austin Wintory (Journey, Assassin’s Creed Syndicate) about what it was like auditioning to be the composer for Star Trek: Discovery, and why he’s glad he did it even though he didn’t get the gig.