What does Stan Lee mean to hardcore comics fans? To answer that question, we brought old friend Evan Narcisse back for this week’s episode of Kotaku Splitscreen.
Why was the Diablo Immortal backlash so severe? Why didn’t Blizzard see it coming? Today on Kotaku Splitscreen, we discuss.
Why is the PlayStation Classic such a bummer? This week on Kotaku Splitscreen, we discuss that question and much more.
Today on Kotaku Splitscreen we’re talking about crunch, a complicated issue that affects us all in a lot of ways. Work-life balance can be a tricky thing for many people working in all sorts of fields, including video games.
If you’re looking for a lengthy, complicated, nuanced conversation about microtransactions in video games—and why they trigger so much rage—then you sure have come to the right place. That’s what this week’s Kotaku Splitscreen is all about.
When Insomniac releases a sequel to this year’s smash hit Spider-Man for PS4, don’t you think Mary Jane should get some journalism gameplay? This week on Kotaku Splitscreen, we discuss.
We covered a lot of ground on this week’s Kotaku Splitscreen, from studio closures to cross-console play to laughably large mousepads.
If you read Stephen Totilo’s’s preview of Red Dead Redemption 2 but want to hear more about it, check out this bonus episode of Kotaku Splitscreen. Maddy Myers and I grill him about train robberies, horse balls, and plenty more. Splitscreen is also on Apple Podcasts, Google Play, and other major podcast services.
Swinging around in the new Spider-Man is so much fun, it’ll make you look past the Ubisoft-style collect-a-thon. We discuss that and much more on this week’s Kotaku Splitscreen.
Are games like Destiny better when they’re more complicated? Is appealing to the most hardcore players the best way to go? Today on Kotaku Splitscreen, we discuss.
One of the best things about Hollow Knight is how often it makes you feel like you’ve uncovered a secret. There was a huge chamber hidden behind that breakable wall, and you just happened to stumble on it. What other secrets might you have missed?
The problem with developing a video game is: Sometimes you need to stop. Even when you’re not totally happy with your final act. This week on Kotaku Splitscreen, we discuss all that and more.
Just what would make someone plagiarize a video game review? This week on Kotaku Splitscreen, let’s discuss.
Everyone wants pretty much every game to come to Switch, but what are the criteria for the Perfect Switch Game? On this week’s Kotaku Splitscreen, let’s discuss.
What’s it like playing a Dungeon Master for the first time ever? On this week’s episode of Kotaku Splitscreen, let’s discuss.
How did Nathan Fillion wind up playing Nathan Drake in an Uncharted fan-film? And who really voiced Cayde-6 during that E3 trailer? On a bonus episode of Kotaku Splitscreen, we discuss.