After spending a little bit of time with the PlayStation 4 version of Shadow of the Colossus, I have to say that I’m really into the idea of game remakes.
The PlayStation 4 Pro support patch for Fallout 4 arrived this week, delivering 1440p resolution, increased draw distances and enhanced Godray effects. YouTube’s Candyland created a video demonstrating the small but significant enhancements players can expect from the patch.
Games built or patched to take advantage of the PlayStation 4 Pro’s extra power run significantly better on the newer console. Boost Mode is an upcoming feature that puts that power to work on non-optimized PS4 games, and as Digital Foundry discovered, it works pretty well.
Playstation 4's software update 4.00 was released yesterday. It adds a ton of new features that are pretty swell and make things even better for the console.
Sony says they won’t ask users to pay for patches on the PlayStation 4 Pro, despite some vague comments made by an executive this morning. “We will not charge consumers for patches,” a Sony representative said in an e-mail to Kotaku today.
Sony’s announcement of HDR support for the original PS4 yesterday even surprised some developers. The team behind The Witness didn’t know it was coming, as they explain in a post about PS4 Pro upgrades coming to the game.
Did Kirk and I think the PS4 Pro was impressive or underwhelming? Find out on today’s Kotaku Splitscreen. Or right here. Underwhelming. The answer is underwhelming.
The PS4 Pro will record gaming footage at 1080p/30fps, at a better resolution but identical framerate compared to video capture on the base PS4, according to a Sony rep. The Pro will support “1080p/60fps broadcast, remote play and share play,” broadband willing.
Meet the Neo, officially called PlayStation 4 Pro. It’s a more powerful PS4 that will support 4K and HDR. It’ll cost $400 and be out on November 10.