Most mechanical keyboard switches have two positions—off and on. Either the key is activated, or it’s not. The switches in the Wooting One keyboard are different. Like the analog trigger on a gamepad, they detect a range of motion. I wouldn’t say it’s something every PC gamer needs, but it can definitely change the…
While Steam gets a lot of hype for discounted prices, you don’t actually have to spend any money to enjoy some of the best games the service has to offer. Over the years, Steam has accumulated a number of great games that are free-to-play, and I’m here to tell you which ones you should check out.
Winter is here, so it’s a great time to avoid the cold and curl up inside with some video games. Here are the biggest games coming out this winter.
If you were inspired by my PC building adventures and decided to take your own stab at piecing together a computer, I hope you don’t mind waiting. Good graphics cards have been nearly impossible to find at decent prices for the past few weeks, and the shortage doesn’t appear to be ending any time soon.
Divinity: Original Sin 2 is one of those games that’s filled with objects. Each cottage, fortress, tavern, and dungeon you come across is loaded with things that you can pick up, move around, equip, or sell. Sometimes those things tell a story. Sometimes those stories do not immediately make sense.
Last night, playing the new indie game Nantucket, I kept yelling, “No one kills Jerry!”
Partway through the second act of Divinity: Original Sin 2, you visit an area called the Blackpits. While you’re there, you get into a fight. It is not an easy fight.
This will be a short update on my PC building adventures, because there isn’t much left to say, except this: I HAVE CREATED SOMETHING WHERE THERE WAS ONCE NOTHING. WORSHIP ME, PEASANTS.
Last week, I wrote that my PC building adventure would lead to a three-part series on Kotaku, unless something went horribly wrong. Well, my friends, it may not shock you to hear that something went horribly wrong.
Gaming peripheral maker Mad Catz has come back to life but not as you remember it.
I am building a computer. I never thought I’d write those words, as my crafting ability is typically limited to LEGO sets and coffee tables, but peer pressure from Kirk Hamilton and the Kotaku commentariat has convinced me to take on this lofty, ambitious quest.
I am in the market for a brand new gaming PC—thank you Kirk Hamilton—so today I decided to start browsing a bit. And I discovered the glory of video game PC branding. It’s sort of like Taco Bell crossed with Hot Topic.
You just got a new PC game! Hoo buddy, you are excited. You’ve been looking forward to this one for years. You load it up and… oh, hell.
Destiny has long had one of the best first-person shooter control schemes on consoles. On PC, getting there requires a little more work.
Say you have a friend who’s always had a mustache. He’s the mustache guy. You’ve known him for like, ten years, and then one day, he shows up with no mustache. That’s kinda what it’s like playing Destiny 2 on PC after three years and hundreds of hours with the console version and its predecessor.
Living off the land ain’t easy. There’s a lot about Stardew Valley that the game doesn’t really explain, which makes jumping in a bit daunting.
In Mushroom Heroes, I’m looking at a fast-moving platform over a bed of spikes. Timing my jump is one thing, but figuring out which character should jump first is another. There could be a monster on the other side of the ledge, and there’s only one person who uses arrows. There might be blocks to push around,…
There are a lot of big-name peripheral manufacturers making mechanical keyboards, but a search for the term “mechanical keyboard” on Amazon yields a ton of keyboards from companies you’ve probably never heard of. Like Vava, makers of the relatively good $80 no-name mechanical I’ve been typing on for the past week.