Simon Anderson was the art director for Owlboy, one of last year’s great indie games and certainly one of its best looking. Today he showed what a Mega Man game animated by him would look like in action.
Owlboy is coming to the Switch, PlayStation 4, and Xbox One on February 13. The retro-inspired adventure platformer was in development for nine years before finally releasing on PC last year. I played it and thought it was worth the wait.
Developers make games, and speedrunners break them. Those goals might seem to be at odds, but Owlboy studio D-Pad keeps in touch with the game’s speedrunning community, and has left sequence-breaking glitches intact just for them. (It’s even added some back in.)
When Owlboy first started making waves nine years ago, indie games were barely A Thing. Minecraft and League of Legends hadn’t even begun to take over the world. Netflix was still a DVD-by-mail service. There were, like, two memes, both spread via telegraph and the US postal service. Now, finally, Owlboy is here.
The first post about Owlboy on evil-billionaire-proof Overwatch fansite Kotaku is from the year 2008. A certain Luke Plunkett tells me there are even older ones that didn’t survive a server change that same year. It’s now 2016, and the gorgeous adventure-platformer about a boy who is an owl (or perhaps the other way…
It's been a long time coming. A long, long time, and still no release date in sight. But indie adventure/platformer Owlboy looks worth the wait.
There are two indie games I'm looking forward to above all others. One is Fez, but Lord knows when that will ever be released. The other is Owl Boy, which will be playable later this month.
And what a name it is.
Tired of stodgy corporate games made by The Man and his minions? We're playing the 31 best indie games for a change of pace —- and so we can judge them. Today, Owlboy!
This is Owlboy. It's a game from D-pad Studio. This is their description of the game: