Throughout Link’s adventure in The Legend of Zelda: Ocarina of Time he must find new tunics in order to survive the extreme heat and cold. These items have been considered essential for completing dungeons, but speedrunners have found a risky way to never use them thanks to a new glitch.
The Legend of Zelda: Ocarina of Time came out in 1998. For a certain generation, it represents the peak of electronic entertainment. Link could climb, swim, and swing his sword like never before. It shouldn’t be surprising, then, that decades later people are remixing and augmenting the game that defined their…
There’s a reason Breath of the Wild is played in German. It’s just a heck of a lot faster. Speedruns use different languages and versions to cut down on time. Here’s how that works for The Legend of Zelda.
The world record for The Legend of Zelda: Ocarina of Time is 17 minutes and 9 seconds… but what if you pressed the A button as little as possible? Limiting Link’s ability to jump, talk, and open chests creates a new challenge for speedrunners to race through.
Ocarina of Time speedruns are already challenging, from Any% that use all sorts of glitches to speed through the game to 100% runs that collect everything. A new tool-assisted run takes things a step further, completing all dungeons without opening a single door.
Ocarina of Time has been turned inside out by speedrunners who are still hungry to find new glitches that could improve their times. Yesterday, a new glitch was discovered that could make some major changes to speedrunning the game.
Rapper Waka Flocka Flame was in town for DreamHack Atlanta, performing a set at the tournament and video game convention. It so happens that Flocka is a fan of games, and so during a desk segment for a Dota 2 match between Team Secret and Planet Odd, he joined the panelists to give his thoughts on Dota, games, and…
Ocarina of Time’s Glitchless speedrun category seeks to complete the game as quick as possible without using game-breaking cheats and glitches, but a newly discovered trick is forcing runners to consider what is or isn’t a glitch to begin with. Is something a glitch if it lets you explore somewhere early? Or is it…
Ura Zelda was originally supposed to be an expansion for the The Legend of Zelda: Ocarina of Time that would add new new dungeons to the base game. It was never completed though, so naturally there’s an entire community of fans based around trying to revive it.
I got my first 3DS recently. It’s magical. With Majora’s Mask 3D I’m able to enjoy the best game in the series wherever I am. With glitches, I’m turning it into a whole new experience and learning life lessons all the while.
On February 4th, 1999, one of the greatest hoaxes in video game history began. The Zelda fandom was shock by a player claiming to have found the Triforce in Ocarina of Time. Ariana Almandoz, a gamer from Colombia, had all the details, but she wasn’t quite ready to share them with the world. Through vague hints and…
A while back, speedrunners believed that they had achieved a near-perfect completion time for Ocarina of Time, that nobody could beat the game much faster than 18 minutes and 10 seconds. Two years later, the time has been shaved down to an incredible 17 minutes and 24 seconds, and it’s all because of a trick that lets…
For all the praise The Legend of Zelda: Ocarina of Time receives, its dual-timeline structure is often treated as little more than an analogue to Link to the Past’s light and dark worlds. That’s selling it short, though. While switching between young and adult versions of Link does allow for a greater variety of…
Link first passed the Death Mountain Crater on his way to the Fire Temple in Ocarina of Time, but it was a lot more blocky and a lot less particle effect-y back then.
Now this is dedication.
This is pretty much what The Legend of Zelda: Ocarina of Time’s Kakariko Village looked like in my head the first time I played
Yeah, this is the same guy who also did The Temple of Time and yes, it is similarly pretty. That’s Unreal Engine 4 for ya. Oh, and talent. Don’t forget talent.
You’ve probably seen people glitch the hell out of Zelda: Ocarina of Time, and you may have seen people beat it with blindfolds on. But have you ever seen anyone beat it with a dancepad?
Redditor jessmeixing was commissioned by the creators of Royal Guards, a Zelda web series that's currently on IndieGoGo, to paint this piece of concept art of Hyrule Castle from Ocarina of Time. It's pretty darn good, and my crappy GIF really doesn't do it justice, so make sure to check out the original pic below.
"No, no, no, no," said the speedrunner, as he realized his last-second mistake.