Ocarina Of Time's Kakariko Village Is Breathtaking In Unreal Engine 4

This is pretty much what The Legend of Zelda: Ocarina of Time’s Kakariko Village looked like in my head the first time I played

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Unreal Engine 4 being freely available has done wonderful things for older video game scenery. We’ve seen gorgeous builds from World of Warcraft, Sonic the Hedgehog, Resident Evil and Super Mario Bros., not to mention a couple of Ocarina of Time’s other iconic locales—the Temple of Time and Zora Cave.

YouTube’s Ioannis Papazis is known for his traditional and digital artwork. After a lengthy absence he returns having mastered a different sort of digital art (via Nintendo Insider — thanks Josh!)

Eventually we’ll have the entire game rendered in Unreal Engine 4. Then we’ll hand it over to the amateur programmers. Nobody tell Nintendo.

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Contact the author, currently rendered in Unreal Engine 2, at fahey@kotaku.com or follow him on Twitter at @bunnyspatial

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DISCUSSION

This is the first old-school-game-now-unreal4 that seems to work, as far as I can tell. The last few came off as a bit souless, lacking the charm that made Ocarina such a great game to begin with.

Maybe the artists experimentation is working out finally, or he has heard fans state their opinions.

Don’t get me wrong, they are still technically solid pieces.