In an effort to keep their fans in the loop about upcoming features, The Sims’s development team has started a monthly live stream to talk about the game and sometimes hint at what’s to come. Their very first livestream was a doozy: they introduced a new career and terrain editing tools, both coming in a free update…
Earlier this year, a game called OpenSC2K was released on GitHub, claiming to be a free, open source version of Maxis’ classic. Turns out it wasn’t as open source as it could have been, though, because EA have had the game removed from the platform.
One of the public facing members of The Sims’s dev team took to the forums to address rumors of the end of The Sims 4's development.
There’s a new Sims 4 patch, and it’s a day that ends in Y. You know what that means: extremely good patch notes.
In the world of The Sims 4, life is a lighthearted cartoon. You can die of laughter and turn into a ghost. You can sleep with characters, but it’s not sex: instead, “Woohooing” happens out of sight, all giggles and hearts. For some people, The Sims 4 doesn’t go far enough in its portrayal of intimacy. (NSFW warning!)
Normally, ‘woohooing’ in The Sims 4 is pretty tame...that is, unless you download some of the latest mods. (NSFW WARNING.)
While The Sims has always been a sandbox of possibility, up to and including misguided romantic affairs with Death, it’s still drawn lines in more traditional places. Now, though, EA and Maxis are erasing a few of them.
The first time a Sim died on me, my surviving Sims circled the body and cried their eyes out. Personally, I didn’t feel the need to mourn. I was far too fascinated by the fact that the Grim Reaper had turned up to take the Sim away.
In the fall of 2006, the New Yorker and the New York Times Magazine published dueling Spore previews in the span of four weeks. John Seabrook, writing in the New Yorker, said that the game was “anticipated with something like the interest with which writers in Paris in the early twenties awaited Joyce’s Ulysses.”…
The Sims might look like a pleasant game where you just pretend to play house, but don’t let that fool you. Things can be very dark depending on how you play it.
The Maxis that you knew, the studio that released SimCity and invented The Sims, is no more. The SimCity brand might live on, and the Maxis brand might live on elsewhere, but they'll survive only as brands, things EA will invoke to sell things. This is a very sad thing, but let's try and remember the good times.
EA has shut down Maxis Emeryville, the main Maxis studio and longrunning developer behind SimCity and Spore, among other games. Though the Maxis brand will carry on, the studio that most people knew as "Maxis" is no more.
Forget the busted remake. Forget the cash-hungry mobile games. The best SimCity Maxis ever made is still available, and as of now it's a free download on EA's Origin store.
"Ladies and gentlemen, welcome to the BREAKING EXPERIMENT, where all the all the Sims are harmed in the making of this video!" Oh boy.
By now it's well-known that The Sims lets you do all sorts of unrealistic, goofy things, like letting players become ghosts, or letting players create giant versions of everyday items. But just how far will The Sims 4 let you go with these elements of the game?
It all started with a simple investigation: how many Sims can one fit in a grid in The Sims 4? Then, everything gets out of hand.
How does one kill death itself? By getting your hands dirty, of course.
In a word: hilarity. You probably noticed this while playing, but the AI in The Sims 4 isn't exactly the brightest.
Over a dozen hours into The Sims 4, I'm only now starting to delve into a core part of the experience: killing your sims.