
In March of last year, iam8bit and developer Playdead announced a very special collector’s edition for indie…
Inside, the mysterious puzzle-filled side-scroller that we’ve raved about a lot, is now out for iOS. You can play the first part for free and pay $7 for the rest.
In case you needed any more convincing that the Nintendo Switch is the Field of Dreams of gaming consoles, the…
Released this week on Steam by Sand Sailor Studio, Black The Fall is a 2D side-scrolling puzzle platformer that…
What’s black, white and red all over and coming this fall for Xbox One and PlayStation 4? A double-pack of Limbo and Inside. Playdead’s pair of stark and beautiful indie platformers hit stores on September 12 for $29.99, courtesy of publisher 505 Games.
Anti-piracy protection software Denuvo is getting cracked faster and faster on more games, with certain games made…
Little Nightmares is like being up late as a child, stumbling after a bad dream. Shadows hide monsters and nothing…
Inside publisher Playdead announced today that they’ve been working on a new game. The image they posted appears to show a kid who had landed in a desert with a parachute. Last year, one of Playdead’s co-founders split from the company with a $7 million payout.
A messy split between the two co-founders of the game studio Playdead left one partner departing with roughly $7.2…
Denuvo, once the iron-clad terror of pirates everywhere, was recently removed from two high-profile games, Doom and I…
Playdead’s Inside now has a demo you can download and try for free on Steam. It popped up yesterday with little fanfare and is about 1.2GB in size. As the studio’s follow up to Limbo and one of the year’s most superb games, you owe it to yourself to see what makes Inside’s haunting, industrial brutalism so special.
Nowadays, most talk of DRM revolves around titles that add the “anti-tamper” tech known as Denuvo, thus preventing…
Inside’s evocative soundtrack was recorded using a human skull. Seriously? Yes, seriously. Composer/sound designer Martin Stig Andersen has written a fascinating post-mortem for Gamasutra detailing how he gave Playdead’s game its distinctive, otherworldly sound. Give it a read.