Today on Highlight Reel we have modding nightmares, Battlefield assists, FIFA celebrations, and much more!
David Cage, the writer/director for the upcoming Detroit: Become Human, is best in small doses. Given a single idea, the man famous for designing Heavy Rain and Beyond: Two Souls knows how to pack a punch. Take, for example, the Heavy Rain DLC episode The Taxidermist. It’s an evocative, visceral experience, and not…
This week, we finished streaming David Cage’s crime thriller Heavy Rain on Kotaku’s Twitch channel. It’s a game of astounding highs and disappointing lows, with intense action and awful writing. It’s not as bad as everyone says, but it’s still not very good.
We’re finishing our playthrough of Heavy Rain live on Twitch. Who will live and who will die? Tune in to find out.
In preparation for the upcoming narrative game Detroit, I’ve been streaming David Cage’s 2010 crime thriller Heavy Rain over the last two weeks on Kotaku’s Twitch channel. Last night, we reached the game’s most iconic and brutal scene.
We’re continuing our playthrough of Heavy Rain right now on Twitch. How many times can we press X to Jason? Tune in to find out.
Heavy Rain remastered is out for the PS4 this month, and boy, some aspects of the game have not aged well.
My favorite trophies and achievements in video games are the gimmick-based ones. They’re not about finishing a level or getting a certain amount of headshots. They’re about doing something specific, often something outlandish, silly, deliberately provocative, or plain screwed up. They can add levity to a sober gaming…
The PS4 re-release of Beyond: Two Souls will be out next week, Sony says. It’ll be $30 and come with a few new features, including an option to replay the game in chronological order. Also, Heavy Rain’s coming to PS4 on March 1.
This has been a very good year for video games, but it has been an exceptional year for books about video games—surely the best ever. I can’t tell you who will win the prestigious BAGOTY award for 2015, but Cara Ellison’s Embed With Games, Simon Parkin’s Death by Video Game, and Michael W. Clune’s Gamelife are all…
"Press X to not die." It's a gaming cliche at this point, one that many view as a symptom of lazy game design. Quick time events, as they're known, are glorified cut-scenes. Things happen, and we press buttons that don't really match up with the action on screen. They can be pretty bad.
Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls, are about as polarising as a developer gets. Some people hate their games. Some people love them! I'd like to think there's one aspect of their output we can all get behind, though: the way they include some of the world's best animation shorts in…
I love a game with a cool, interesting main character. But you know what I think I might love even more? A game with multiple cool, interesting main characters.
Yu Suzuki and David Cage walk into a room. This isn't the setup of a joke, but rather what ends up being a thoughtful session of comparing notes over the methods of storytelling in Shenmue, Indigo Prophecy and the upcoming Beyond: Two Souls. Take a look—the relevant bit starts 22 minutes in.
Heavy Rain got some criticism. There are whole train of thoughts that either praise or slam Quantic Dream’s experimental PS3 game. Some people love what it tried to do in terms of how play mechanics and plot continuation when certain characters died. Other players hated the way it tried to tell its story. When …
The past few years produced a huge amount of great games and a surprisingly decent amount of them have well-developed characters that are hard to forget. And, of course, some of them look really attractive.
Yesterday at DICE, Heavy Rain and Beyond: Two Souls creator David Cage gave a provocative talk titled "The Peter Pan Syndrome: The Industry That Refused to Grow Up."
Normand Corbeil, composer of the Heavy Rain soundtrack, died yesterday after his battle against cancer. He was 56.