Hell, it has famously been said, is other people. Play enough games online and you'll come to understand where…
Do you like Guild Wars 2 but wish it could feel a little bit more action-packed? pvpPROJECT has got you covered…
If you're a Guild Wars 2 player and have ever complained about a sore wrist, or tired eyes, here's something that…
In my weekly summaries of Guild Wars 2, I've looked at exploration, combat, and crafting. I've been chasing vistas,…
Now Apple gamers can get in on the Guild Wars 2 action, as ArenaNet releases the Mac beta client for the popular MMO.
Having been in development for so long, the artists behind Guild Wars 2 had literally years to put together an…
Massively multiplayer online games have this way of becoming a rush to the top. If a game has 50 levels, 49 of them…
Guild Wars 2 has sold two million copies so far. That's 1,999,999 copies more than I have in my house.
Oh, dear. I have begun crafting.
Guild Wars 2 has some of the medium's finest concept art. And while the actual game engine often struggles to do…
So, Guild Wars 2 has a lot of cliffs and high ledges in it. Really, a lot of them. Jumping up and climbing and…
ArenaNet had shut off their digital sales of Guild Wars 2 a few days after last month's launch, explaining that…
My adventures in Guild Wars 2 continue. I've logged in nearly every day for the past few weeks, if only for a few…
Although Guild Wars 2 has mostly avoided catastrophic launch problems, the online game has been plagued by a number…
Over the weekend, Chris Whiteside, Lead Producer at Guild Wars 2 developers ArenaNet, took to Reddit to announce…
There the player was, getting the camera right, the lighting right, the character's pose just right for that perfect…
If you've been playing Guild Wars 2 at all, then you've probably seen people talking about jumping. Dancing is cool…
Guild Wars 2 may be filled with amazing artwork, but the development team behind the game—ArenaNet—makes the best…
Guild Wars 2 dev ArenaNet said they would turn off sales if too many concurrent players became a problem. They just did. Read more
There's a reason I'm highlighting this quote from ArenaNet co-founder and president Mike O'Brien: you just don't see…