God of War III has a max sustained frame rate of 60 frames per second – but some scenes in the game might have to…
It was, by most accounts, a grand success.

God of War III has been at GDC in playable form. But with rules. People could see the game, but weren't allowed to …
Last month, Bungie said a teary farewell to Halo 3. Or so we thought. Instead, it was just a teary...something else,…
Metal Gear Solid creator Hideo Kojima is giving a GDC keynote. According to the rumors, he's announcing a new game.…
We got a quick look at Crytek's new engine the other day, but it was small, and it was grainy. Didn't really do the…
Activision and Infinity Ward capped off tonight's Game Developers Conference Awards with the first trailer for Cal…
The Game Developers Choice Awards are about to kick off, with Megan Scavio and Simon Carless warming up the crowd…
The Independent Games Festival is underway, giving the indie game developers of the world a chance to accept awards…
Star Defense is a classic tower defense game set on a series of planets. Instead of defending your base from a line…
The man behind Metal Gear Solid and Zone of the Enders is making a more public appearance at GDC this week, giving…
Here's a round up of all the stories that sprung forth from Nintendo President Satoru Iwata's keynote speech today,…
Bungie producer Allen Murray won't say a word about how the studio's new project is going — but he will tell you how…
PlayStation Home has a new tenant in Activision. The publisher is bringing the Guitar Hero franchise to the halls of …
Pro tip: when two Japanese video game designers are your co-panelists, mind your references to the atomic bombing of…
Forget Metacritic scores – the real test of Spore's popularity is how many people show up to their talk when Suda 51…
Masato Kuwahara, project leader of the Nintendo DSi Hardware group, responsible for the development of the new…
Listen to the crowd roar as The Legend of Zelda: Spirit Tracks is revealed in trailer form at the 2009 Game…
A small group of journalists and developers were invited to sit in an informal lunch discussion with some of the…
At today's Evolving Game Design panel, featuring Emil Pagliarulo of Bethesda Softworks, Goichi Suda of Grasshopper…