Alaska is far. And cold. But, there are beautiful stories there. Like many remote places, it's home to a rich culture that many people might never learn about. How best to tell the world the tales that come from such a place? Make a video game.
Even in video game terms, this week has been chock full of zombie news. Sony and Microsoft, the dueling juggernauts of the console market, both offered up fresh and appropriately gory details about their respective (and exclusive) open-world games about killing the living dead—H1Z1 and State of Decay.
Papers, Please scored two big wins last night at the 2014 Games for Change festival's awards ceremony, taking home the top prize in the "Best Gameplay" and "Most Innovative Game" categories. The 2013 indie game that casts players as an immigration inspector also won the grand prize at the 16th annual Independent Games…
I owe a lot to Final Fantasy X.
They could have put their money into more traditional businesses, like a funeral home or a dry cleaner or real estate development. Instead, the Cook Inlet Tribal Council of Alaska chose to fund a video games company. They say it's the first one in the United States owned by indigenous people.
If you listen closely to those who advocate for games as a worthwhile medium, you can sense the hope that games will change the world. Either society becomes enraptured by the possibilities that interactivity presents, or games become another avenue for making a difference—if not both. We stand on the precipice of…
Homophobia and bigotry may run rampant on Xbox Live, but game designer Robert Yang is optimistic about the present and future of LGBT issues in the gaming industry.
The usually-optimistic game designer Jane McGonigal has been thinking about whether those of us who love to play video games will regret it in the end. She keeps meeting people who think gamers will. She keeps meeting people who doubt any of us will wish we played more games.
As a game maker and the co-president of Games for Change, I was thrilled to be invited by Kotaku to discuss some of the recent developments in the field of games for learning, health and social impact. Games for Change, founded in 2004, is a non-profit and a global advocate for games that have positive impact on our…
Former vice president Al Gore addresses the Games for Change summit today, kicking off three days of discussion about making games for social impact.
A recent video game contest asks the question "can you design a game about Teen Dating Violence without using violence itself?" The worldwide answer was a resounding 'Yes.'
America may not be headed toward a future of citizens tracked with implanted chips, pacified by drugs and tightly segregated, but creating that Orwellian future now could be the best way to prevent it, one activist group thinks.
The Joan Ganz Clooney Center at Sesame Workshop released a study today that names video games as an untapped federal resource for change in America's youth.
An Online Journalism Blog article says that traditional news outlets need to start making video games that either replace or improve the delivery of news stories.
Brazil's Mother Gaia Studios is the winner of Microsoft's Imagine Cup, a competition that challenged students from around the world to use XNA community tools to build games around the theme of environmental sustainability.
Alarmingly, American teenagers are far more educated about entertainment media and pop culture than they are about their own government. For example, 59 percent of teens can name the Three Stooges, but only 41 percent can name the three branches of the U.S. government. 94 percent of teens know that Will Smith is the…
Chip maker AMD's philanthropic foundation is getting behind games for social change. At the 2008 Games for Change event in New York, chip maker AMD announced its "Changing the Game" program, which aims to teach kids to develop games with social content.