As part of their annual “hackathon,” several Riot Games employees created a 2D platformer based on community suggestions. The game, called Ziggs Arcade Blast, is now available to play.
Beautiful platformers stand side by side with state surveillance simulators in ResistJam. Focused on projects that “resist oppressive authoritarianism in all its forms,” it’s full of great games. All of them are this week’s Indie Pick.
It’s been a few weeks since we saw inexplicably famous white nationalist Richard Spencer punched in the face and the world has only gotten stranger. Luckily, games are an excellent outlet to explore the world around us. Handväska! is a silly response to the rise of modern fascism and it’s this week’s Indie Pick.
The Procedural Generation Jam 2016 ended today, giving amateur and professional designers a chance to create some organized chaos. From endless shooters to infinite meadows, ‘Proc Jam’ offers plenty of variety.
It is the Wild West. Gun drawn and at the ready, you prepare yourself for the next unfortunate collection of words to stumble across your path. You level your pistol, fire, and branch off to the next bit of narrative. This is Words Must Die.
At face value, Killing Time at Lightspeed looks like a browser-based text adventure, or perhaps some sort of dated social-media app you found on a phone you left in a drawer and forgot you had. But at its heart, KTAL is much more than that, using all the best elements of text-based adventures to bear a point-and-click…
The fully realized take on Superhot, an awesome game jam experiment from 2013, is due to arrive on February 25 for PC, Mac and Linux. The Xbox One version is coming “just a few weeks later,” according to the developers.
Nintendo may or may not ever give us a woman version of Link from Legend of Zelda, but where there's a will, there's a way. Or a game jam.
The Global Game Jam, where thousands upon thousands of gamers join together to create a video game over a weekend, is over, and this year, for the first time ever, the game jam also came to Beijing.
Sometimes hitting things with a hammer is just so cathartic.
Yesterday, the game developers community talked about GAME_JAM, a failed reality TV show about game jams. It fell apart for a variety of reasons, all better explained by the links in this article. This blog describes my part of the story, a minor part as I perceived it from the periphery, and includes some important…
Pen Ward's been involved in a couple of games in some way or another, but never quite like this. Thanks to Double Fine's two-week-long game jam—Amnesia Fortnight, aka the reason why Double Fine made Costume Quest, Stacking and others—you'll get to vote on several pitches to see which the developers will prototype,…
Held earlier in the month, 7DFPS was a game jam that have people seven days to make a first-person shooter. Since that's nowhere near enough time to program suitable hinge-shooting mechanics, people had to get creative, with impressive results.
"What Would Molydeux?", the cheekily titled game jam dedicated to the weird and occasionally brilliant ideas of the twitter persona Peter Molydeux, continues to grow. What started as a goof on twitter quickly became a San Francisco event, which expanded to New York and the UK and possibly even convinced the real Peter…