Far Cry 2 was released on this day 10 years ago, so we thought it was appropriate to revisit what makes that game so special. This piece originally ran on April 9, 2018.
Compared with its most recent predecessors, Far Cry 5 makes some big changes to how you upgrade your character. Almost all of those changes are for the better.
I’m betting that a lot of people who played Far Cry 2 didn’t finish it. It’s a chaotic, grueling game, and it’s at least five hours too long. If you made it to the end, you got a finale just as flawed, ambitious, and bleak as the game preceding it.
I do not relish the thought of academia, through few faults of its own. We’re just not that compatible. What I want to do and what it wants to do fits on a Venn diagram with “philosophy” as our only area of overlap. I mention this because I think I’ve figured out something about games, you see, and I’d like to name it…
Is there any video game gun more awe-inspiring than a flamethrower? Most shoot bullets, but the flamethrower? It blasts enemies with giant gouts of flame, searing them like a juicy steak. A good flamethrower will give you some of the best moments in video games, whether it’s a close save from an otherwise unassailable…
Don’t look now, but the Far Cry series is almost twelve years old. With four main games and a collection of expansions and spin-offs, there’s a lot to look at when surveying the series, but only one of those games is the best.
A game's narrative isn't merely its script or its visuals — mechanics play a huge part in what kind of story is being told. Nowhere is that more apparent than when you contrast Far Cry 2 with the games that came after.
I saw this at a local department store on the weekend, and teared up, just a little. Not at the price - that's a steal for such a classic - but for the company it was now forced to keep.
He's not just responsible for one of the coolest games of the year, Dishonored designer Harvey Smith is also a man with impeccable taste.
Here's what happened: I was soaring above a gorgeous tropical island in a hang-glider when I heard gunfire below. Waaaay down on the road below, a gang of friendly islanders was going toe-to-toe with a band of ruthless pirates. I banked around and dropped in low, landing just inside the treeline. I pulled out my…
Between XCOM and Dishonored, most gamers are probably unable to even think about anything on the horizon—the present is just fine, thanks! The horizon can wait!
Like a few other writers here, I've been enjoying Sleeping Dogs this week. But not necessarily for its combat, or driving, or story. No, I'm enjoying it mostly because of where it's set.
A sprawling Boba Fett action/stealth game. A Jedi adventure full of edgy moral relativism. Disturbing explorations of Jabba the Hutt's sex trafficking. These were the kinds of experiences folks were expecting Clint Hocking to create when he announced his move to LucasArts two years ago. But Hocking is leaving the…
Last week, I had some fun sharing a bunch of jokey dubstep videos inspired by the new trailer for Far Cry 3.
From Zelda to Final Fantasy, we've seen plenty of dedicated video game orchestral concerts over the years. Only a week or so ago, there was a huge Legend of Zelda concert in Los Angeles, and next week will see the release of a collection of video game music from the London Philharmonic.
I finally finished Crytek's Crysis 2 last week and surprised myself by immediately firing up a new game and starting it over from the beginning. Sure, Crysis 2 is a slick, well-made first-person shooter, but it's fairly unremarkable on the surface. So why, when I had so many other games I could (or should) be playing,…
This cute little clip for the upcoming Planet of the Apes reboot shows a chimp kicking ass and taking names at what looks like Far Cry 2.
Nicolas Ferrand is a French concept artist currently working on Thief 4 at Eidos Montreal. Previously, while at Ubisoft, he contributed to franchises like Assassin's Creed, Splinter Cell and Prince of Persia.
Journalists in video games are as diverse and wide ranging as journalists in the real world.