Q-Games' The Tomorrow Children is a lucid dream of community, crafting, monsters and 'Marxist parody'. A world where inhabitants work for the good of a communal town. And if that means bribing others to make your vote more equal than others? So be it.
If you say "Q-Games", the first things that come to mind are probably Nintendo and Sony. (Oh, and there's that other Japan-based developer with a similar name.) But you think consoles. You don't think computers. Consoles. That could change.
During my first 25 years playing video games I had no theory about what makes a video game good. I knew the good ones when I played them. I just felt it.
There have been gamers who've hacked games to ask their special someone to take the plunge, but how many game studios have decided to lend a hand in popping the question?
It was the hot, sticky summer of 1990. Japan's bubble economy, the period of rapid growth during the 1980s, would be over in a year, but Japanese gaming showed no signs of ending its dominance.
Kyoto's Q-Games, the studio behind PixelJunk and a whole host of wonderful titles, is auctioning off a signed ThinkGeek t-shirt for "Play for Japan". The whole PixelJunk staff autographed the shirt!
The stylish, HD-retro PixelJunk games are among the highlights on the PlayStation platform. But another cult favorite, Demon's Souls, beat the series to its latest clever innovation.
In an interview with Develop, Q-Games president Dylan Cuthbert discusses the "fundamentally broken" games funding model, saying it is geared towards "making publishers stinking rich."
Kyoto-based developer Q-Games has brought its home console PSN PixelJunk experience to the PSP with PixelJunk Monsters Deluxe. It's a first for the company, and perhaps, a last.
It's a regular occurrence. Open my email, and time after time, there the question is, staring me in the face: How do I work in Japanese gaming?
Digital games might mean "short", but does it mean "small"? Not necessarily.
The fourth PixelJunk title from developer Q-Games, currently known as PixelJunk 1-4 and officially due to be revealed next week, has entered the teasing phase today, courtesy of Facebook.
Q-Games prez Dylan Cuthbert also is the creator of three Star Fox games for Nintendo, but he's not interested in doing one for the Wii. He also says Star Fox fans like furries.
What does 2009 have in store for the PlayStation Network? At the very least, two more PixelJunk games. At most? Maybe three! Q-Games founder Dylan Cuthbert briefly outlined his company's 2009 plans for the series.
That's right, Q-Games is porting its PlayStation 3 tower defense hit to Sony's handheld, with founder Dylan Cuthbert announcing that the game wouldn't just be a direct copy, but will add "a bit more."
There have been complaints that Pixel Junk's Monsters and Eden are too damn hard. The games aren't forgiving for less skilled players. But fret not! PixelJunk dude Dylan Cuthbert is here, bringing news of easier settings — or "a more namby pamby mode". Writes Cuthbert:
Excited about PixelJunk Eden? The PSN game not only looks purdy, but will have oodles of trophy support. Here, let's let Q-Games bossman Dylan Cuthbert explain: