Video game levels are designed with one thing in mind: fun. But that fun comes dressed as architecture. Cathedrals,…
From a remote controlled dragonfly to their award-winning Robosapien, toy maker WowWee is the master of all things…
Braid co-creator Jonathan Blow argues that the pursuit of innovation is a prerequisite for making a great game.
No doubt inspired by yesterday's reveal of the MotionPlus prototype process, Siliconera patent trawler Spencer Yip…
Picking outfits, buying condoms, setting mood music - the sixth annual design challenge contest at GDC tasked…
A book by two professors of media studies examines the challenges of designing games on the Atari 2600, and posits…
War is a theme that has always been found in the video game medium; leaps in game presentation have typically…
"GoS-CPT-Stewart" is a student at game design school Full Sail. As part of his studies, he had to make a Pong clone.…
Design firm Grid/plane worked with Microsoft on early design ideas for the New Xbox Experience. While the NXE we…
Ah, Prince of Persia. You either love it for what it tried, or hate it for what it tried. We love it, though, and…
Gaming on a laptop? It's hardly ideal. But that's going off the hardware limitations of 2008! By the distant future,…
Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their n…
Ah, unrequited love — a classic theme in all sorts of media, and gaming is no exception. There's a wonderful little…
L.B. Jeffries has a nice essay up on the idea of 'games as languages' — a combination of coercing players to take…
Gamasutra has a fun essay up from Ben Schneider, formerly of Iron Lore Entertainment and currently narrative…
Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his "bad designer, no…
I meant to post this interesting little history lesson on controller mapping since the NES a few weeks ago, but an…
If you have been lucky enough to play with a LittleBigPlanet beta and have knocked up a good-looking level, make…
Students at the prestigious Parsons The New School For Design in New York will be taking part in a LittleBigPlanet…
A few weeks ago, Bonnie Ruberg wrote about a few gripes with Google Lively's user interface and chat system; Mark…