Steve Gaynor, a designer at 2K Marin, understands that he works in an entertainment field, and provides a product…
The issue of silence in Half-Life or Fallout 3 has a long discussion history, but one critic doesn't consider it a…
A director of design and an avowed "hardcore ludologist" ponders why the well constructed games he nominates do so…
Uncharted 2's 15 nominations lead all games up for honors at the Interactive Achievement Awards, given by the…

Half of this seems about as hamfistedly hip as a Mentos ad, but a team of design students at a Milan university…
With Project Runway: The Video Game asking gamers to make virtual appraisals of real fashion, MTV Multiplayer…
Yesterday, I found the line between reality and unreality that video games would not cross. It involved arm…
"The Art History of Games," a three day public symposium devoted to investigating games as an art form, will be held…
Our recent previews about BioShock 2 have raised some questions among fans and skeptics of the series. How has the…
Artist, writer, game designer; the biggest feather in Brenda Brathwaite's cap, in my book, is that she had a hand…
Sometimes, the most interesting back-stories can be the ones about the most uninteresting things. Take, for…
Boss battles are critically important to most video game genres, providing climactic story points as well as the…
As game designers become more like film directors, the paths they lay out for players becomes increasingly scripted…
Designer Stephane Perruchon has always liked the DualShock controller's design, its "excellent ergonomics".
From a design perspective, Coruscant is a planet with zero percent terrain, which poses its own challenge. The city…

Some games explain every sword, every planet, and every character's back story. Fewer games leave things to mystery.…
In an essay for Gamasutra last week, academic Lewis Pulsipher mused that games have become so complex as to feel…
At 98, the father of modern pinball still has some lessons to impart to the video game industry.
We thought WiiSpray - a Wii mod put together by a couple of German design students - was pretty neat. We're not the…
One gripe among hardcore Mass Effect players is that its toughest difficulty was an unlockable - after playing…