We’re back for another Kotaku Splitscreen special from the Game Developers Conference in San Francisco. Today we’re joined by storied RPG writer Chris Avellone, Double Fine senior gameplay programmer Anna Kipnis, and 80 Days writer Meg Jayanth.
There’s a scene in Double Fine Adventure!, a documentary about the making of Broken Age, where designer Tim Schafer visits a mechanic to get his old Barracuda fixed.
Three years ago, Tim Schafer raised over $3 million on Kickstarter, and today he’s finally here to deliver what he promised: a Q&A with Kotaku.
If the first part of Broken Age was a game about family, then its follow-up is a game about what happens when you find out that your childhood belief systems don’t work in the adult world.
The second act of Double Fine's Broken Age comes out April 28, as does a complete version for Vita and PS4, the developers just announced. Time to get your point-and-click on.
If you've been shying away from backing Kickstarters for the past few weeks, I don't blame you. Between the half-a-million-dollar Yogventures fiasco and Areal's increasingly confusing saga, I've been hesitant to commit coins to my daily coffee without concrete proof I'll get a finished product. That said, Kickstarter…
Nathan Stapley posted a gallery of concept art from Doublefine's Broken Age to celebrate the game's iOS release:
The Double Fine adventure game that launched a million Kickstarter campaigns has finally made it to mobile, just as witty and charming as it was on the PC and a tad bit more intimate.
How much stuff goes into a video game? To celebrate Broken Age going on sale on Steam, Double Fine has released an infographic with a collection of stats from the number of textures in the game to the total coffee consumption of the team.
A couple of weeks ago, I sat down with one of video gaming's most creative people to talk about... money. Money. Business. And how things are so different and so much better in this, Tim Schafer's 25th year making video games.
This is what you wanted from Double Fine Adventure: A cartoony stylized world, lovingly rendered in 2D and fractured in ways that only nonsensical combinations of random items can fix. What you’re getting in Broken Age, Act 1: All of that, but with a level of cuteness, humor and heartache that’s exceedingly rare in…
Broken Age almost made me violate one of my golden rules about kids and video games. I almost let my daughter watch me play it.
That sound you've been hearing all week? Oh, it's nothing: just the collective exhale of millions of people who are all grateful that Broken Age doesn't suck.
Double Fine's Broken Age may be an "old-school adventure game," but it's decidedly new-school in a lot of ways. The most immediate of those is the game's gorgeous, high-res art. Perhaps you'd like to play something a bit more... pixellated? Double Fine's got you covered.
Broken Age, the crowdfunded adventure from Double Fine launching today to its backers, won't be offered on Steam Early Access. It will, however, release under a "Season Pass" model that gives buyers both of two planned episodes.
Part one of Broken Age, Double Fine's crowdfunded adventure game, will launch on Tuesday for their Kickstarter backers, bossman Tim Schafer says. They'll announce the public release date then, too.
Well, this is pretty cool. Tonight at the Spike VGX, Tim Schafer revealed that Frodo himself, Mr. Elijah Wood, will voice the male lead in Schafer's upcoming adventure game Broken Age.
These days it can seem like every other video game is a sequel. Everyone loves sequels, right? They're familiar, they let game-makers perfect their formulas and expand the worlds they've created. But a few developers still make mostly new games.
A good video game can get a lot of mileage out of its premise. Lots of games sell themselves on some sort of gameplay hook: It's a stealth game… and you can fly! But how about old-school adventure games? They're all story. To hook you, they've gotta start strong.