Why the long faces? Because these four screen shots comprise our only update on Splash Damage's first-person shooter…
Your first day in Fallout: New Vegas starts badly as you recover from being shot in the head, left for dead in a…
If you've already spent hundreds of hours combing the wastelands of Washington D.C., Pittsburgh and Anchorage,…
Some believe that having a big-time college football team is the key to boosting enrollment. George Mason University…
inXile Entertainment's Brian Fargo wants to update the classic dungeon crawler, popularized by MUDs and dark…
A sweepstakes promotion by GameStop and Bethesda Softworks says the upcoming FPS Brink will be available Sept. 7.…
The next big Fallout game, Fallout: New Vegas will be out for PC, PlayStation 3 and Xbox 360 this fall, publisher…
Three different tweets from three different Bethesda Softworks sources hint at some sort of big Fallout: New Vegas…
Before making Fallout 3, Todd Howard and Bethesda Softworks pitched a sprawling single-player RPG set in the Star…
Todd Howard, the guy you can praise or blame for Fallout 3 and The Elder Scrolls IV: Oblivion is today's guest on…
As we prepare for our transition to CBS Radio, we're still forging ahead with Kotaku's weekly live podcast. You can…
Following a traditionally content-crammed October and November, another year creeps to a close with few higher…
A federal judge has shot down a motion by Bethesda Softworks to stop Interplay from selling three PC Fallout titles…
Interplay's attempt at a massively-multiplayer online Fallout comes three screen shots closer to reality, if these…
Bethesda Softwork's recently released "Game of the Year" edition of post-apocalyptic adventure Fallout 3 may have a…
Armed with one sword and two of lots of other things, Rubi Malone is a leather-pants wearing, wall-running,…
Bethesda Softworks has filed suit against Interplay, the company it purchased rights to the Fallout franchise from…
The last word on when Fallout 3's PS3 DLC would arrive was Bethesda "hoping" to have it out by "the end of of…
The lights in the cavernous room are off, but an electric glow fills the 70,000-square-foot room.
Fallout originally did not plan on having NPC followers at all. But the original game's designer figured out how to…