When Jedi: Survivor launched on April 28, PC players immediately inundated Steam with bad reviews complaining about poor optimization and low framerates even on high-end gaming rigs. Digital Foundry’s initial analysis was particularly brutal, calling the PC version, “the worst we’ve seen so far this year.” Today’s patch already seems to be helping a decent amount, with some players on the Steam forums claiming it’s significantly improved framerates, in some cases almost doubling them. The situation on console was better, though some players still reported glitches and frequent stuttering.

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A May 1 update for PC promises general performance improvements for non-ray traced rendering, while a meaty May 2 update on consoles includes a bunch of fixes that have already arrived on PC. Most of the issues it addressed are related to specific bugs, but EA says the update will also bring performance improvements across PS5 and Xbox Series X/S, and fix crashes some players had been experiencing, especially around skipping cutscenes.

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Anecdotally, crashes seemed to be somewhat more prevalent on Xbox Series X than PS5. Tomorrow’s console update seems largely aimed at addressing those issues. Hopefully it smooths out the overall framerate performance as well.

EA apologized for the state of the games on PC at launch, with the devs noting the complexity of trying to prepare a game for the hundreds of different hardware configurations available. Still, it’s led to questions about whether the game should have been delayed longer, and why so many PC versions of recent blockbusters appear to have faced similar optimization problems at launch.

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