Warhammer 40k: Space Marine 2 launched last month to rave reviews and high player numbers. Itās likely the best Warhammer 40k game ever made and one of 2024’s best shooters. But making it wasnāt easy, as developer Saber Interactive had to make sure every piece of armor, gun, and character was lore-accurate.
In a recent interview with IGN, Saber Interactive CCO Tim Willits explained that Games Workshop, the company that owns the Warhammer franchise, has a robust approval system in place that checks on every asset created by a third-party studio or licensee. Then a dedicated staff member at Games Workshop works closely with its partners to provide feedback to make sure everything is perfect.
āLet me give you an example,ā Willits told IGN, āthe ankle armor we had, the ankle armor was the wrong size and they told us that the ankle armor was wrong.ā
Keep in mind that that large, hulking Space Marine design seen today in games, books, and comics, was created over 40 years ago for a tabletop strategy game. So what might work on a tiny plastic model doesnāt always translate easily to a fully animated 3D video game character.
ā45 years ago when the guy that made the little Space Marine that sat on the table, he probably was not imagining them animating in a video game 45 years later,ā said Willits, āAnd let me tell you, that was hard to make it. I mean, when you walk and run and fight as Titus, it feels so good. But youāve seen people cosplay as a Space Marine, right? They canāt even walk down a hallway without falling.ā
Working with Games Workshop isnāt always easy
However, while the CCO of Saber did admit that sometimes these notes and approvals can cause headaches, generally Games Workshop is more about āsteeringā devs and creators and not demanding changes.
āWhen weāre coming up with Tyranid attacks, theyāre like, āOh, that Tyranid doesnāt really attack like that,ā or āThat Chaos Marine, you canāt really have him do that.ā So we had to adjust things. And we pushed them a little bit. We did push them a little bit.ā
But Willits understands why Games Workshop is so protective of the franchise, saying that āyou have to beā when you own and operate something as massive as the W4Ok universe.
āWhen you have a universe as big as Games Workshop has with Warhammer, you have to protect it like itās your baby, because it is,ā said Willits, āAnd thereās millions of people that love this franchise, and if we screw up an emblem or we make the chapter wrong, itās just embarrassing.ā
After four years of working on Space Marine 2 and making sure everything is lore accurate, Saberās CCO says heās āvery proudā of what the team pulled off with the game as they ātrulyā respected and honored the franchise.
āAnd when you have the respect of your core fans, everything else is easier.ā
.