11. Sonic and the Secret Rings
The Wii-exclusive Sonic and the Secret Rings came out shortly after the motion-control-driven console launched, so it naturally had to implement the Wiimote’s movement-based input into the Sonic formula. Rather than directly controlling Sonic the way you would in previous games, Sonic moves on his own with you steering him in different directions, similar to one of the series’ classic Special Stages or a modern-day endless runner. You can already imagine how this kind of indirect control of a character—whose entire schtick is speed—could prove frustrating. That being said, Sonic and the Secret Rings and its sequel both have a Mario Party-style minigame mode that kinda ruled.