12. Sonic and the Black Knight
The Sonic Storybook subseries—a Wii-exclusive fantasy duology—has always been a little silly, and seeing Sonic wield a sword in Sonic and the Black Knight is no exception. While the mainline Sonic games were entering an identity crisis at this time, Black Knight and its predecessor, Secret Rings, were at least still experimenting with the spiky blue ball. For Black Knight, Sonic is summoned by the granddaughter of the great wizard Merlin into a fantasy realm where he not only runs fast, but gets in sword fights with fantasy versions of his friends and rivals. It’s a fun scenario, but the entire thing was hampered by its unresponsive and imprecise controls. After two of these games with middling to bad reception, perhaps it was a good thing this subseries hasn’t returned.