Are you allowed to call yourself a real one? No, I would argue, you are not. That pretty much immediately disqualifies you from being a real one, so Iām already off to a rough start here. But todayās my last day at Kotaku, so I consider it my solemn duty to close out my award-wanting āRIP To A Real Oneā article series by eulogizing an NPC whoās very important to me: myself.
Nathan Graysonāwho, to be clear, is meāis the sort of character who doesnāt really make sense in any setting. He doesnāt have a well-defined vibe or aesthetic. He is not good at conveying his emotions or explaining his motivations. Itās not clear whether heās supposed to be a recruitable party member, a one-note side quest curiosity, or some rando who dies in the opening cutscene. Honestly, it seems like he was meant to be the latter, but he somehow got shuffled into the main deck. Heās extremely lucky, if you ask me.
It takes him a while to grow on you. Like, five or six years of in-game (read: real) time, and then he peaces out right as year seven rolls around. And yes, when he dies, he keeps all the gear you equipped him with. So make sure to beat him up and rob him by 5 p.m. ET today if you ever want that $15 Venmo payment, Ari.
You never get a good sense for his skill set. Is he an overly indulgent essayist? A reporter with too many opinions? A blogger who couldnāt turn in a draft thatās under 1,500 words long to save his life? It never becomes clear. It is, however, fitting that heās ultimately done in by his goal of completing a 6,000-word reported feature during his final week. From his deathbedāwhich is not much of a bed because he didnāt sleep last nightāhe secures his place in the Real One Hall of Fame by temporarily freeing us from this interminable bit. He says:
Iāve always been one to draw out endings. If I really like a game or a TV show or a book, Iāll get within spitting distance of the finish line and then just…stop. It canāt end if I donāt let it end. Thatās how Iāve treated this entire week, leaving loose ends in a tangled heap on the floor and piling on more to delay the inevitable: the moment when it actually hits me that Iām leaving.
Itās dumb, but I think about not being able to check Kotaku Slack anymore, and I start getting teary- eyed. Iāve come to take for granted the fact that, at literally any moment, I can pull out my phone and be surrounded digitally by some of the dopest people Iāve ever known. In just a few hours, I wonāt be able to do that anymore. Itās fucked up!
Iāve been part of this thing for seven years. It has absolutelyāin most ways that matterāmade me who I am today. I showed up to Kotaku embarrassingly green as both a reporter and a person. For some reason, then-EIC Stephen Totilo decided to take a chance on me, and while Iām sure he regretted it on various occasions, he was at least polite enough to not tell me.
Iād never claim that my entire time here was rosy. Gamergate sucked, and something happened about two years ago that really messed things up; too bad weāll probably never find out what it was. In the aftermath of that inexplicable event, for which itād be impossible to assign blame to a single person or, for example, several people at the top of a company, some wonderful people got done dirty. Itās hard to stick around when the ghosts of those experiences still haunt the place.
Even so, I am incredibly grateful for the numerous completely bonkers opportunities I received while here. It took me a bit to really figure out what my whole deal was, but I was always given freedom to explore. I will never take that for granted because it meant that I got to hew new reporting beats from stone twiceāfirst with Steam and then with Twitch. Itās rare, as a reporter, that you get a chance to define how a whole platform is covered; itās rarer still that you get multiple chances to do so even though you definitely did not 100 percent nail it the first time around.
A small smattering of highlights: I did numerous deep dives into Twitch and adjacent topics, whether that meant spending months chronicling the rise of a groundbreaking star, cataloguing the evolving nature of universal topics like fame and death, or shining a light on how platforms like Twitch can facilitate the spread of misinformation. I held companies like Activision Blizzard, Google, and Cloud Imperium Games accountable. I investigated shady esports schemes and the political affiliations of powerful people within major companies. I carried on Kotakuās long tradition of reporting on labor practices in games, both bad and good. I took the reins on a successful video game podcast and did an alright job of not running it into the ground (I think). I forced the front man of my favorite band to talk to me about video gamesātwice. I ate a giant game controller gummy and somehow lived to tell the tale. I met the love of my life, and her name is Warframe. No one ever successfully made me shut up about my stupid gamer chair
Thatās all from the past couple years. Iāve forgotten more things Iāve reported on and written about than I could ever remember. I donāt want to say Iāve done it all because, in many ways, I feel like Iām just getting started. But Iāve done a lot. That, in partāin addition to other reasons that make me think of fruit wine for some reasonāis why I feel like itās time for me to move on. Kotaku always has a way of keeping you on your toes, but I never want to risk becoming stagnant. Itās time to shake things up, at least for a little bit. Maybe Iāll return someday. I would like that. Itās always good to come home.
I have no doubt that Kotaku will continue to kill it in my absence, largely because Patricia knows precisely what she wants out of the site and is perhaps the best person in the world to make it happen. Honestly, Iām kinda worried that Iāve picked the worst possible time to leave: right as Kotaku stands on the precipice of another golden age. But timing has never been a strength of mine (ask literally anyone who knows me), and itās time for somebody else to take that shineāto have all the opportunities I had.
As for me, donāt worry: Iām not going into PR or anything like that. Iād be a dogshit PR person, and we all know it. Iām staying in journalism, and Iām gonna keep covering a lot of the same stuff I do now. Iāll just be doing it somewhere else, which Iāll hopefully be able to tell folks about soon. In the meantime, follow me on Twitter: Iām @vahn16. I know itās a dumb handle. I made it when I was a teen. If you donāt use Twitter, you can also just email me
Nowās theoretically the part where Iām supposed to shout out individual people, but thatās always felt weird to me, because somebody inevitably gets left out. To my friends: You know who you are, and I love all of you. To my enemies: I forgive you but will continue to say petty things about you in private conversation. To everybody who contributes to my roast post later today: No, you eat shit.
Wow, and then he diedājust like that. RIP to perhaps the realest one of all.
Actually no, never mind, it was Axehead. That guy fucking ruled.
Ā