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Retro Game Master Episode 10: 53 Stations of the Tōkaidō

This week on Retro Game Master the Kacho takes on 53 Stations of the Tōkaidō.

Released in 1986, Kantarō no Tōkaidō Gojūsan-tsugi is based on a famous set of ukiyo-e wood prints. In it players defeat side-scrolling enemies by throwing firework grenades among the pixelated Japanese landscape.

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The show goes live only on Kotaku at 8 p.m. eastern this Thursday, followed by more weekly episodes "airing" on Kotaku at the same time and day through September. And unlike with television, these episodes will stick around on our site so you can watch them at your own leisure.

Game Center CX produced 15 seasons of gaming content in Japan, with Shinya Arino playing through dozens of Famicom, Super Famicom, PC Engine and Mega Drive games. These first U.S. airings of the episodes includes English captions for Arino and English dubbing for his off-camera announcer.

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Retro Game Master Episode 9: Battle Golfer Yui

This week on Retro Game Master the Kacho takes on Battle Golfer Yui, a golf game that it is more than it seems.
Launched in 1991 in Japan, Battle Golfer Yui follows the exploits of two normal high school girls who are drafted into a tournament thanks to their exemplary golf skills. More »

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Retro Game Master Episode 8: S.O.S.

In this eighth episode of Retro Game Master, our game-testing everyman, Shinya Arino, faces off against S.O.S.
S.O.S. was developed by Human Entertainment for the Super NES in 1994. More »

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Retro Game Master Episode 7: The Mystery of Atlantis

In this seventh episode of Retro Game Master, our game-testing everyman, Shinya Arino, faces off against The Mystery of Atlantis.
The Mystery of Atlantis was released by Sunsoft for the Family Computer in 1986. More »

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DISCUSSION

raffleking
raffleking

Man, how do I say this without sounding like an asshole and getting everyone here on my ass? I love this show, I really do. I watch it religiously every week and have even turned friends on to it. But I wish, just every now and then, a game would be featured that was released in the US/outside of Japan. My favorite episode is still the Ninja Gaiden episode, just because not only was it awesome, but I could also identify with Arino's troubles. I put that episode on in a room full of people and everyone was enthralled because they've all played Ninja Gaiden and they all knew and groaned along with the really hard parts. It added an extra element to the show. Not only were you watching this poor man struggle, but you were identifying with him because you probably had problems at the EXACT same spot. Or that spot was easy as hell for you and you laugh at the Kacho's inability to conquer it.

Now don't get me wrong. I love watching all of the other episodes just because a lot of the featured games are awesome games I never even knew about. And it's always fun just watching Arino take on a crazy challenge. But every few weeks or so it'd be nice to bring back that nostalgia feeling as well.

Ha I feel bad cause this is like the only negative comment on RGM that isn't a troll/flamebait, but I'm just wondering if anyone else also feels this way? I still absolutely love the show and I love how Kotaku brought it here.