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Bad monetization

Screenshot: Blizzard Entertainment / Kotaku
Screenshot: Blizzard Entertainment / Kotaku

The free-to-play-but-with-microtransactions business model is now the law of the gaming land, and Overwatch 2 is no exception. While there’s merit in offering a game for free, especially for those who can’t afford to shell out $70 for a new title, there are so many things locked behind a paywall now that were once far easier to get or enjoy. Even new heroes are tied to the battle pass, which you can progress along a free version of to eventually get to them, or shell out $10 every season to get the premium version.

Even though there were some great skins offered this year, it’s frustrating to know you can’t really get them by earning in-game currency anymore, you almost always have to reach into your pockets and take out your credit card for them. Hell, it took Overwatch players seven months to earn a Legendary skin through the free battle pass path—which is absurd.

And Moira finally got a fantastic skin with the Diablo IV crossover (we’ll get to that later), but you couldn’t get it unless you bought the premium battle pass bundle, which cost a whopping $40. — Alyssa Mercante, senior editor

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