Mad Max Director Thinks Games Are Surpassing Films In Storytelling

Illustration for article titled Mad Max Director Thinks Games Are Surpassing Films In Storytelling

Yesterday, it was Star Ocean 4 designer Yoshinori Yamagishi going on about how video game storytelling could exceed books or film. Today, it's Mad Max director George Miller. Tomorrow? Who knows.

Advertisement

According to the filmmaker, "Games were the poor cousin to feature films when it came to storytelling but I think it's flipping. Games allow you be much more like a novelist."

He goes on to describe the title as a "hybrid game", adding that he's interested in both the game-play and the emotional investment. "I'm curious how much you can engage with the characters through the game-play," Miller says. "It's the opportunity to make a novel."

Miller has teamed with God of War II director Cory Barlog for an upcoming Mad Max game. Last fall, Barlog stated that he had no idea when actual production on the game would begin. Miller presently states that they are still in the early stages of writing an designing.

When can we expect the game? Says Miller, "A really good game you need two and half years." So, pencil you in for late 2011, then?

Advertisement

Mad Max Director: Games Surpassing Films In Storytelling Potential [Mulitplayer]

DISCUSSION

vid3oman64-old
vid3oman64

I posted this in the topic about the SO creator, but I will repost here because it still applies!

Games simply do not need stories. The best games have no stories, in past (Super Mario Kart — what in the world would possess a plumber et al. to climb in go karts and go racing?) and present (CoD4 — hell, most people don't play through the actually pretty good story mode). What the hell does it matter? Those games are fun.

I don't think this takes away from his point, though; as a medium, video games are very young and have not have their full potential seen. There have been recent games that have shocked players by their story. Two examples that jump out at me are Final Fantasy X and Bioshock. Bioshock was a masterful twist that calls into question everything a player does during a first-person shooter, essentially calling the player a sheep.

But what does it matter? Just about every other FPS on the market has a dime-a-dozen plot (Halo, Resistance, Gears of War) and sells even better because the game is fun. Why would a developer spend money on designers to work on a million dollar story when they already have a million dollar game?

I would love to see developers have something of a paradigm shift and gain an increased appreciation of storylines. I don't expect it too soon, though.