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hollywood
Mad Max Director Thinks Games Are Surpassing Films In Storytelling
Yesterday, it was Star Ocean 4 designer Yoshinori Yamagishi going on about how video game storytelling could exceed books or film. Today, it's Mad Max director George Miller. Tomorrow? Who knows. More » -
mad max
How's That Mad Max Game Coming Along, Cory Barlog?
God of War II designer and number one Facts of Life fan Cory Barlog got back to bloggin' today, giving the world an update on his latest project, a video game based on Mad Max. Barlog's whittling away on the game's story with Mad Max director George Miller with the two having apparently "put the final touches on the Mad Max story and game design structure and mechanics." We're envisioning dialog tree choices like "Do you want to saw your own arm off? Y/N." More » -
mad max
Miller, Barlog Working On Mad Max Game
Australian director George Miller has teamed up with former God of War II director Cory Barlog. Which explains where Cory got to. Obviously, they're going to be working together on games based on movies. Their first project? Sadly, it's not a Babe MMO, nor is it a collection of Happy Feet mini-games for the Wii. It's Mad Max. Yeah. Mad Max. Miller's had a fourth Mad Max film - "Fury Road" - in the pipeline for a while now, and thinks that working with Barlog from such an early stage in the film's development will result in a kick-ass tie-in. Indeed, so close are the film and game that pre-production on the film's been delayed so that both the film and the game's development cycles are "in sync". More » -
cory barlog
God Of War II Producer Says Kratos "In Good Hands" For III
Cory Barlog, formerly of Sony Computer Entertainment America's Santa Monica studios and God of War II-producing fame, has ended an extended period of blogging silence following his departure from the developer. In today's update to his personal blog, Barlog reveals that his "whole departure from Sony was not exactly the ideal route that I wanted to go, but in the end I think it is the absolute best thing I could have ever done" and gives a status update on the third proper Kratos adventure. More » -
the developer's studio
God of War II Creator Weighs In On Shadow of the Colossus
Providing some very enjoyable tit-for-tat, God of War II director Cory Barlog provides his own mirrored responses to the questions asked of Shadow of the Colossus director Fumito Ueda in a recent Famitsu interview. He tackles Ueda's more successful game, only briefly touching on ICO. More » -
psp 1.5
God of War PSP Using New CPU Speed
The upcoming PlayStation Portable entry in the God of War franchise, God of War: Chains of Olympus is the first confirmed title to take advantage of the recently unlocked 333 MHz CPU speed for the Sony handheld. Developer Cory Barlog revealed that the hardware improving changes added for developers in the 3.50 firmware are indeed being used by developer Ready At Dawn, which, I'll assume, is partially responsible for the game looking so damn good. More » -
legend of alex p. keaton
Barlog Downplays God Of War PS3 Talk
God of War II producer Cory Barlog updated his blog with rumor smashing talk of his team's "new project", which, despite rumormongering, he says is not God of War III. (Maybe.) After a quick update on the team's unannounced PLAYSTATION 3 project and God of War for PSP, Barlog starts setting the record straight. More » -
n'gai croal
Gods of Game: Totilo V. N'Gai
It is, I would think, no big secret that MTV's Stephen Totilo and Newsweek's N'Gai Croal are two of my favorite gaming writers. (Clive Thompson would be the third, in my trinity of game writers)So N'Gai's latest feature over on his Newsweek blog is for me, quite a thing to behold. In Vs. Mode Totilo and N'Gai take one another to task over their feelings on God of War 2.I'll summarize, poorly, their takes on the game here, but you really, really owe it to yourself to go over there and read the whole thing because it's the sort of game critiquing that you will almost never find.Totilo comes down on the side of liking God of War 2 but not really being blown away with it. It is a marvel of game creation, he argues, but it's also very much more of the same. And not just because it's a sequel that uses some of the same sorts of setting and themes, but because the game, like its predecessor, uses "level design to define a character's personality", the personalilty of Kratos. And the sequel relies heavily on this same sort of trick. More » -
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cory barlog
GoW2 Dev Gets Wii, Gets Disappointed
Cory Barlog had a little dinner with his God of War II design team last week and they gave him a surprise gift: A Wii.
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god of war
The Fabulous, Limited Edition Kratos Statue
Sculptor Mark Newman was commissioned to create 100 of these lovely, blood spattered Kratos statues for the team that created the original God of War. Sure, this thing may be ancient in terms of video game news pieces, but it's—to borrow a phrase from Jaffe himself—fuckin' cool. These shots, including some pre-painted sculpts, were just recently added to the artist's deviantART gallery and are further whetting my appetite for the upcoming sequel and our pending interview with GoW2's Cory Barlog. More »
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