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Bayonetta Girl Is Not Cosplay, She Is Art
Sega found a winner for that Bayonetta contest, and she’s been breaking men’s hearts all week long over at the company’s booth. But don’t call her “cosplay”. Don’t call her “marketing”. Call her “a work of art”. Just look at this costume. It’s perfect. From the highly-detailed guns to the hair to the medallion to…
By Luke Plunkett Published June 4, 2009 - Uncategorized
Nier Impressions (Or Lack Thereof)
Square Enix‘s Yosuke Saito is overseeing development of new action title Nier. So yesterday, we caught up with him, to have a chat and take a first look at the game. Nier is being developed by Cavia, the Japanese studio behind Drakengard and Umbrella Chronicles, but unlike most of Square Enix’s other titles coming out…
By Luke Plunkett Published June 4, 2009 - Uncategorized
Tim Schafer Responds To Activision’s Brutal Legend Lawsuit
Activision’s none too pleased about Double Fine Productions’ heavy metal epic Brütal Legend having gone to EA. So it’s suing the developer. What say you, Double Fine president Tim Schafer? “Hey, if Activision liked it, then they should have put a ring on it,” Schafer said. “Oh great, now Beyoncé is going to sue me…
By Michael McWhertor Published June 4, 2009 - Uncategorized
Glory Of Heracles Hands-On Handholding
Nintendo’s Glory of Heracles feels like the company’s attempt at RPG Training, a My First Role-Playing Game for the crowd fearful of stats-heavy, turn-based conventions. But then the Nintendo DS game quickly becomes that very thing. That may be due to the game actually being the fifth entry in the Hercules no Eiko series, which…
By Michael McWhertor Published June 4, 2009 - Uncategorized
Microsoft: Rare Working On Numerous Natal Projects
No Banjo Kazooie at E3? No Viva Pinata? Blame Project Natal. We’ve been looking for Rare at E3. Microsoft’s Shane Kim, corporate v. p. at Microsoft for Xbox 360 strategy and business development, didn’t exactly tell us where they are, but he did tell us what they’re up to. “Rare is intimately involved with Project…
By Stephen Totilo Published June 4, 2009 - Uncategorized
Eyes On With Invizimals: When Pokemon Meets Ghostbusters
Novarama’s PSP game Invizimals may smack of an obvious Pokémon clone, but the PSP Camera-enabled pet collection game is still fascinating to look at, with magical appeal that younger games might just eat up. Invizimals adds to the mini-monster collect-and-evolve genre with some technically impressive augmented reality tricks, something along the lines of Sony’s PlayStation…
By Michael McWhertor Published June 4, 2009 - Uncategorized
Telltale Tells Tales Of Monkey Island
With LucasArts busy recreating The Secret of Monkey Island, Telltale is bringing us Tales of Monkey Island, an episodic adventure that picks up where the fifth Monkey Island game left off. Yes yes, I realize there was no fifth Monkey Island game, but don’t tell Tales of Monkey Island that. Telltale walked me through the…
By Mike Fahey Published June 4, 2009 - Uncategorized
Nintendo Thinks Conan O’Brien Mario Homage Is “Great”
Now that we’ve seen how Super Mario World’s level design has helped shape Conan O’Brien’s Tonight Show backdrop, we had to get Nintendo’s reaction. We did. “That’s great,” Nintendo of America president Reggie Fils-Aime said as he looked at it for the first time during his interview with Kotaku. “We know that he is a…
By Stephen Totilo Published June 4, 2009 - Uncategorized
New Quantum Screens Are No Longer Theoretical
Tecmo’s “TPS” Quantum is reporting for PlayStation 3 exclusive duty in 2010. The third-person shooter looks very Japanese in its visual design, but Western in its cover system-focused gameplay. The twist(!) in Quantum (known elsewhere as Quantum Theory—yes, that game!) is that the things one needs to find cover behind may change, as you’ll battle…
By Michael McWhertor Published June 4, 2009 - Uncategorized
Metal Gear Solid Dated, Priced For PlayStation Store
The original Metal Gear Solid is coming to the PlayStation Store as a “PS one Classic,” playable on the PSP and PlayStation 3. That we knew. But we didn’t know the when and the how much. Konami has officially put a price on the re-release now that all that other Metal Gear Solid related news…
By Michael McWhertor Published June 4, 2009 - Uncategorized
Activision Sues Brütal Legend Devs To Halt Release
Publisher Activision has filed suit against Brütal Legend developer Double Fine Productions to prevent the release of the heavy metal game starring Jack Black, putting the title’s Rocktober release in jeopardy. According to a report from the Associated Press, Activision claims that Double Fine failed to deliver Brütal Legend on time and mostly on its…
By Michael McWhertor Published June 4, 2009 - Uncategorized
Nintendo Has No New Colors To Announce For America
Nintendo’s announcement overnight of a black Wii and a red DSi being scheduled for the Japanese market, got us wondering about those new colors coming to America. Who better to answer this than the president of Nintendo of America? “We don’t have anything to announce for the U.S. on either of those products,” Nintendo of…
By Stephen Totilo Published June 4, 2009 - Uncategorized
MAG Preview: Generic Action Game
At the Sony booth during E3 2009 I got a chance to become a part of something much bigger than myself, stepping into the shoes of a soldier in Zipper Interactive’s MAG – Massive Action Game. What Is It? MAG stands for Massive Action Game, and that’s exactly what it is. Up to 256 players…
By Mike Fahey Published June 4, 2009 - Uncategorized
Meet Your New Castlevania Developers!
Castlevania: Lords of Shadow is the first major Castlevania title in years. But it’s not being developed in Japan. And neither series curator Iga or his whip are anywhere to be seen. Instead, meet MercurySteam, pictured here with Hideo Kojima, who will be “helping out” on the project. MercurySteam are Spanish developers, who are probably…
By Luke Plunkett Published June 4, 2009 - Uncategorized
Home Now Supports Photo Sharing
While it’s not quite “the most exciting news to hit PlayStation Home since Open Beta”, as Sony would like you to believe, the addition of photo sharing to the service is still appreciated. PlayStation Home users will, as of later today, be able to display personal pictures in their Home apartment. Ever wanted to see…
By Luke Plunkett Published June 4, 2009 - Uncategorized
Body On With Project Natal’s Controller-Free Kick Balls
I was fairly impressed with Project Natal’s ability to strip away the physical controls for Burnout Paradise and still deliver and relatively similar racing experience. But the kick ball game, designed specifically for Microsoft’s motion controller, wasn’t quite as impressive. Ricochet is a giant game of Breakout in 3D. You play the game by swatting,…
By Brian Crecente Published June 4, 2009