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Kotaku ‘Shop Contest: Metal Gear Solid Product Placement Edition Winners
I’d expect a ton of submissions for a product-placement ‘shop idea. But for a geriatric video game character, appearing on Sony’s console you can triple the number of joke possibilities. Which were infinite to begin with. Our most recent ‘Shop Contest challenge returned nearly 1,000 replies. Not all of them were submissions but it damn…
By Owen Good - Uncategorized
Snag Final Fight‘s Awesome Remixed Soundtrack
Reviewing Final Fight: Double Impact this week, I failed to mention the game’s remixed soundtrack as a definite plus. It’s the product of Simon Viklund, who delivered the outstanding techno score of Bionic Commando: Rearmed. It’s available for download, free. Not only that, you can snag Viklund’s take on the songs for Magic Sword, also…
By Owen Good - Uncategorized
Tecmo Throwback Achievements Reward Work Done Long Ago
If Tecmo Bowl Throwback actually plays like its 1991 cousin, with similar players, then in addition to destroying everything on earth with the Run-and-Shoot Houston Oilers, I guarantee I’ll get eight of the game’s 12 achievements in my first game. I’ve never seen a set of expectations more basic than these. Even the weakest members…
By Owen Good - Uncategorized
Cop Who Made Video Games Dies at 83
In the mid-1990s Daryl Gates was like the John Madden of law enforcement. His name appeared above PC games made by Sierra. Better known as the Los Angeles police chief during the Rodney King crisis, Gates died Friday at 83. Police Quest: Open Season of 1993 was the fourth game of that series and the…
By Owen Good - Uncategorized
Working the Angles to Make Video Game Baseball Look More Like TV
Maybe no other sport is influenced this much by irregular stadium dimensions. Maybe no other sport has fans who’d care about this. But how you see a baseball game on TV is unique, park-to-park. In video games, however, it’s uniform. This dawned on me when my pitcher was promoted out of Indianapolis a few weeks…
By Owen Good - Uncategorized
Ubisoft: DRM ‘Vital’ to ‘Creative and Innovative’ PC Games
Ubisoft wants PC gamers to know it’s heard the complaints and anger regarding its DRM “online services platform,” and, after careful consideration, it’s digging in. The creative side of the company is now calling it vital to what they do. “We consider that protecting our PC games is vital to our business,” Max Béland, the…
By Owen Good - Uncategorized
Roger Ebert Asks a Good Question
The Chicago Sun-Times film critic has finally revisited his old contention that games can never be art, to defend it “in principle,” and to dispute about that which cannot be disputed. He also asks a great question. “Why are gamers so intensely concerned, anyway, that games be defined as art?” Ebert’s got a point. This…
By Owen Good - Uncategorized
Weekend Coupons: The Good, the Bad, and the Frugal
There’s two types of people in this world, my friend. Those with Weekend Coupons, and those who dig. You dig. Hardware • The Xbox 360 “Super Elite” 250GB bundles, coming in the Splinter Cell: Conviction or Final Fantasy XIII flavors, are $349 plus $10 shipping at Walmart.com. Next best price is $400. [Dealzon] • Walmart.com…
By Owen Good - Uncategorized
Kotaku Originals: Warfare of Attrition
Few stories can overwhelm a major game reveal like Gears of War 3, but the disintegration of the studio that pumped out 2009’s cash powerhouse definitely qualifies. If ever there was a week for pyrrhic news victories, this was it. Kotaku Talk Radio Call of Duty: Legal Warfare The Modern Warfare Fight: Your Guide to…
By Owen Good - Uncategorized
Weekend Talk Amongst Yourselves
This reminds me of something Crecente would always say on the cops desk, when a hospital spokesperson told him a victim was in “stable condition.” And that is, “Death is technically a stable condition.” So keep your discussions unstable! Confused about commenting on Kotaku? Read our FAQ
By Owen Good -
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In a First for Rockstar, Red Dead Redemption Gets Difficulty Settings
Rockstar says Red Dead Redemption will feature three different difficulty modes, and while they’re limited mostly to just the game’s aiming feature the studio is calling the variable difficulty a first for any open-world game it’s ever built. There will be an expert free-aim mode with no auto-lock, a standard aiming mode that snaps the…
By Owen Good -