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Is Standardized Video Game Pricing Bad For Business?
In this Friday edition of Speak-Up on Kotaku, commenter YamiKarasu wonders if the standard $50 – $60 price for today’s video games is hurting the industry. Well is it? The standard price of a video game today is $50-60, is that too high or too low? I’ve got my opinion on the manner but I’m…
By Mike Fahey -
UncategorizedMortal Kombat‘s Tag Team Ninja Throwdown Is A Glorious Spectacle
Scorpion and Sub-Zero square off against Cyrax and Sektor in the ultimate ninja-on-ninja battle. Come for the fighting, stay for the scenery! We’ve seen plenty of fighting footage from Netherrealm Studios’ next Mortal Kombat by now, but most of it has been against a backdrop of the treacherous hellscapes of the Netherrealm itself. It’s refreshing…
By Mike Fahey - Uncategorized
Guitar Hero‘s Most Challenging Track Debuts In Rock Band 3
With the death of Guitar Hero, the song that launched a thousand YouTube videos makes the leap to Rock Band 3. DragonForce’s “Through the Fire and Flames” hits on March 29, with Pro Guitar and Pro Bass support. Ouch.
By Mike Fahey -
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UncategorizedSad World: An Entire Generation of Video Game Deaths
My darling Robert “the” Beschizza of Boing Boing made this wonderful video compilation of deaths from 8- and 16-bit games. I can think of no finer way to start your morning while you re-rez over some coffee. [Boing Boing]
By Joel Johnson -
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Russian Devs Blame Antiseizure Requirements for Crummy Sturmovik
IL-2 Sturmovik: Cliffs of Dover, bravely carrying the flag for the decimated flight combat genre, has released in Russia where its devoted following is complaining of crippled gameplay and terrible framerate issues. One of the game’s developers says anti-seizure controls mandated by Ubisoft, the game’s Western publisher, is the culprit. Sturmovik: Cliffs of Dover is…
By Owen Good -