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Talk Amongst Yourselves
E3’s over. And yet it lingers! You probably want to talk about all the new hotness on display over the last week. Who can blame you? Well, this is the place. Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss…
By Evan Narcisse Published June 8, 2012 -
UncategorizedWhen Super Smash Bros. Meets Soccer, Barabariball Happens
E3’s said and done and Nintendo didn’t even offer up so much as a teaser for a new Smash Bros. game. And, Sony, well, they’ve got their All-Stars Battle Royale thing coming soon. But one indie creator’s taking the multi-tiered madness of the mash-up fighting series into an intriguing sports-tinged direction. A steady queue of…
By Evan Narcisse Published June 8, 2012 -
UncategorizedHow Unreal Engine 4 Will Change The Next Games You Play
A couple of months ago a game developer who works on a very well-known video game walked out of a secret demonstration of Epic Games’ new Unreal Engine 4 and told me it was the most impressive thing he’d ever seen in his gaming career. The Unreal Engine tech doesn’t just run games made by…
By Stephen Totilo Published June 8, 2012 - Uncategorized
Press Your Face Up to These Unreal Engine 4 Images
You gotta stop and smell the roses. In video games, that means taking a break and noticing walls, dirt, doors, and vegetation—you know, the inconsequential things. It’s in these things that you can see how realistic a game’s graphics are. Epic Games released showed up a tech demo for its new tech, the Unreal Engine…
By Brian Ashcraft Published June 8, 2012 -
UncategorizedMeet the Next Generation of Graphics: Unreal Engine 4
Epic tonight gave the world its first look at Unreal Engine 4, the skeleton that – if this generation of hardware is anything to go by – a lot of your next-gen games are going to be built around. Company president Mike Capps has told Spike that Epic has a “couple” of next gen games…
By Luke Plunkett Published June 8, 2012 -
Kotaku EastHow To Blow $2 Million on a Crappy Looking Cartoon
The Legend of the Hero is a new animated Chinese film aimed at kids. Online in China, it has people talking. But they’re not exactly saying nice things. The movie apparently cost the equivalent of roughly US$1.9 million dollars to produce—something that is even flooring people in China. In comparison, the average 90 minute animated…
By Brian Ashcraft Published June 8, 2012 - Kotaku East
No Gold at the End of This Rainbow
These days, most Nintendo-published video games are eventually released across the planet. But every once in a while, a game slips through the cracks. Thus it’s more than a little ironic that Captain Rainbow, a game about Nintendo characters who have slipped through the cracks, is one of these Japan-only titles. But did Captain Rainbow…
By Richard Eisenbeis Published June 8, 2012 - Kotaku East
Dropping F-Bombs, Chinese College Student Style
Sometimes words don’t translate. Sometimes they’re not used correctly. And then other times, they are dead on. A group of students from Jinan University, one of China’s oldest universities, posed under the school’s arch. Some held their degrees. Others held stuffed animals. One group had a sign regarding one class, which read, “You Fucked My…
By Brian Ashcraft Published June 8, 2012 - Kotaku East
The Old-School Nintendo Stars of Captain Rainbow
Captain Rainbow is a Wii adventure game centering on a Power Ranger-style superhero who has come to Mimin Island looking for a magical star that will be able to reignite his popularity. However, he’s not the only person who’s come to this island in search of a second chance. Everyone else on the island is…
By Richard Eisenbeis Published June 8, 2012 - Kotaku East
Dragon Quest X Boxart Is Classy and Cool
Via Amazon, the official boxart for Dragon Quest X has made its way online. I like it! And I’m not alone. However, reading through Japanese forums and websites, there are also those who don’t seem exactly bowled over. Screw them! DQX looks cool.
By Brian Ashcraft Published June 8, 2012 - Kotaku East
Tokyo’s Tower Milk Shake Is Not a Bong. It’s a Bank.
Mmm! Who doesn’t love milk shakes? And giant towers? And drugs? Burger joint Lotteria decided to blend both with a 1/1000 scale, 2-foot high, ¥2,800 (US$35) vanilla shake. And when you are done slurping it, the shake can be used as a piggy bank and hold ¥100,000 (US$1,259) worth of ¥500 ($6) coins. Just remember…
By Brian Ashcraft Published June 8, 2012 - Uncategorized
In-Game Floating Glitches Made “Real”
You’ve seen it: game character driving around in invisible cars or riding invisible horses. They’re glitches, and before they’re patched, they’re funny. While not necessarily the intent, a playful series of photos by Chinese artist Zhao Huasen look like real world glitches. Commuters float on invisible bikes through the streets. The pictures are from a…
By Brian Ashcraft Published June 8, 2012 - Uncategorized
Future Graphics Face Off in this Next Gen DEATHMATCH
These aren’t just future graphics. These are future graphics going head-to-head, mano-a-mano. This is next gen graphics death match. Welcome to another edition of Kotaku Thunderdome: Here, two realtime tech demos enter, one leaves. Earlier this week, Square Enix showed off its graphics created by its brand new game engine tech, the Luminous Engine. Tonight,…
By Brian Ashcraft Published June 8, 2012 - Uncategorized
Next-Gen Water is Already Here (On PC)
Sorry if that sounds a little “glorious master race”, but hey, when you look at what Crytek are able to do with the wet stuff in this DirectX 11 tech video, there’s really no other way to describe it. One thing though: that sort of chop would look at home somewhere in the North Atlantic.…
By Luke Plunkett Published June 8, 2012 - Uncategorized
It Doesn’t Sound THAT Hard to Fix a Broken Xbox 360
Those with older Xbox 360 consoles know it’s just a matter of when, not if, their machines give up the ghost and display three red rings. What’s worse is that, if you’ve got an old console, chances are it’s out of warranty as well. Fixing one isn’t as hard as you might think, though, as…
By Luke Plunkett Published June 8, 2012 - Culture
From Sci-Fi’s Future to Japan’s Past
Mitchell Mohrhauser works as an artist at CCP, the developers of EVE Online and the upcoming Dust 514. Which means, yeah, there’ll be art from their dark sci-fi future in this gallery, but also other stuff of a more bright and cheerful nature. Well, maybe just bright. Men with guns, samurai and epic sci-fi vistas…
By Luke Plunkett Published June 8, 2012 - Uncategorized
Your Ass-Kicking Guide to Getting a Job in the Video Game Business
Indie dev Martin Nerurkar wants to help you get your dream job in the video games business. And he’s helping by giving you a brutal dose of reality. Not everybody can, or should, be a producer, concept artist, creative designer or lead programmer. Sometimes, you just need to settle for what’s most suitable for you.…
By Luke Plunkett Published June 8, 2012