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K Monthly – August 2010

Welcome to the August 2010 edition of K Monthly, a look back at some of the best original coverage, including reviews, previews, features, weekly columns and more, from Kotaku.

With summer winding down, we looked to the games of the future at the annual Gamescom convention, playing some of 2011’s biggest games, including Brink, Dragon Age II and Crysis 2. August also offered a peek at one of 2012’s most anticipated titles, BioShock Infinite

https://kotaku.com/brink-is-the-breakthrough-that-makes-2011-feel-so-far-a-5617291

We also kicked off Gun Week, our in-depth feature on the who, what, why and how of the virtual firearm.

Catch up on just some of the original highlights from August 2010 with our handy wrap-up.

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TABLE OF CONTENTS

August 2010

FEATURES

Behind The Boom!

The History of Headshots, Gaming’s Favorite Act Of Unreal Violence by Stephen Totilo

Unreal Estate

Building The Perfect Kill House With Video Games by Brian Crecente

REVIEWS

Metroid: Other M Review: Our Unexpected Future

Castlevania Puzzle: Encore Of The Night Review: Alucard’s Puzzle Quest

Castlevania: Harmony of Despair Review: Share In The Despair

Face Pilot Review: The Video Game That Only Plays Well On My Toilet

Madden NFL 11 Review: A Run For Your Money

Fierce Teflon & Steel Mouse Pad Review: Slip Slidin’ Away

Scott Pilgrim Vs. The World: The Game Review: Four-Player Fan Service

Scott Pilgrim vs. the World Movie Review: You’re Gonna Get It

Monday Night Combat Review: The Happy Warriors

Kane & Lynch 2: Dog Days Review: Grime Story

Lara Croft And The Guardian Of Light Review: Gotta Wear Shades

Mafia II Review: Smelling The Roses In A Life Lived Too Fast

Top Gun Review: Minus Tom, Minus Loving Feeling, Plus DualShock, Plus Multiplayer

Shank Review: He’ll Cut You

The Incident Review: It’s A Happening & It Freaks Me Out

Dead Rising 2: Case Zero Review: The Case Of The Zombie-Killing Demo

PREVIEWS & IMPRESSIONS

BioShock Infinite Goes Beyond The Sea & Into The Skies

Eyes-on With Infamous 2’s New Cole, New Tricks

Forty-Five Minutes As A Bunny-Loving Guild Wars 2 Necromancer

Playing With The Force Unleashed II’s Jedi Mind Tricks and Limb Lopping

Crysis 2 is Like “Parkour Free-Running With Guns”

Gouging Eyes in Killzone 3 Multiplayer

Can You Mix Scribblenauts With LittleBigPlanet Successfully?

Super Scribblenauts And My Lost Wedding Ring

In His Next Game, Batman Is A Cartoon Character

400 Turns Of Civilization V

My First 30 Minutes With Fallout: New Vegas

Playing Through Medal of Honor’s Apache Helicopter Level

What If Marcus And Dom Actually Helped Each Other, And Were Fantasy Heroes?

Playing Spider-man: Shattered Dimensions In The Year 2099

James Bond 007: Blood Stone Looking Smarter, Better, Bonder

A Day With The Finished Halo Reach

Nothing Bad To Say About The New Castlevania’s First Chapter

There Will Be Orc Blood In Lord of the Rings: War in the North

Hunted: The Demon’s Forge: I’ve Seen This Before

At Last, A Different Kind Of Retro Game, An Intelligently Childish One

The Next Tony Hawk Game Is For Kids

The Good And Worrisome About Rock Band 3’s Keyboard

How Virtua Tennis 4 Plays In Move Motion Controlled 3D

Unusual Call of Duty: Black Ops Solo Campaign Hides Secrets

Kicking It With Kinect Sports Soccer

Might And Magic Heroes VI Might Be Magic

Brink Is The Breakthrough That Makes 2011 Feel So Far Away

Sims Medieval Doesn’t Stray Far From Its Roots

Ratchet & Clank’s New Co-op Game Is Good (For Griefing)

Why Assassin’s Creed Brotherhood’s Multiplayer May Seem Familiar

Motorstorm Apocalypse Makes A 3D Believer Of Me

Hands-On With The Faster, More Brutal Dragon Age II

I Played Darkspore And I Loved It

A Face Full of Hat in GoldenEye 007 Multiplayer

TimeShift Weighs Heavily On Inversion

Kinect Controls Work Great… in a Bubble

LEGO Star Wars III: The Clone Wars Features Massive Ships, Minor Upgrades

Hands Cramping On with Call of Duty: Black Ops DS

Burnout: Hot Pursuit

COLUMNS

How Fast Should We Play Games? by Lisa Foiles

Are Video Games Just Soap? by Leigh Alexander

‘I’m a game designer’ by Tim Rogers

Stick Jockey by Owen Good

The Game Of A Lifetime

Go Back, Patch, And Do It Again

Finding a T, E, A and M, in “Multiplayer”

Would You Really Call This A Screw Job?

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