Welcome to the August 2010 edition of K Monthly, a look back at some of the best original coverage, including reviews, previews, features, weekly columns and more, from Kotaku.
With summer winding down, we looked to the games of the future at the annual Gamescom convention, playing some of 2011’s biggest games, including Brink, Dragon Age II and Crysis 2. August also offered a peek at one of 2012’s most anticipated titles, BioShock Infinite
https://kotaku.com/brink-is-the-breakthrough-that-makes-2011-feel-so-far-a-5617291
We also kicked off Gun Week, our in-depth feature on the who, what, why and how of the virtual firearm.
Catch up on just some of the original highlights from August 2010 with our handy wrap-up.
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TABLE OF CONTENTS
August 2010
FEATURES
Behind The Boom!
The History of Headshots, Gaming’s Favorite Act Of Unreal Violence by Stephen Totilo
Unreal Estate
Building The Perfect Kill House With Video Games by Brian Crecente
REVIEWS
Metroid: Other M Review: Our Unexpected Future
Castlevania Puzzle: Encore Of The Night Review: Alucard’s Puzzle Quest
Castlevania: Harmony of Despair Review: Share In The Despair
Face Pilot Review: The Video Game That Only Plays Well On My Toilet
Madden NFL 11 Review: A Run For Your Money
Fierce Teflon & Steel Mouse Pad Review: Slip Slidin’ Away
Scott Pilgrim Vs. The World: The Game Review: Four-Player Fan Service
Scott Pilgrim vs. the World Movie Review: You’re Gonna Get It
Monday Night Combat Review: The Happy Warriors
Kane & Lynch 2: Dog Days Review: Grime Story
Lara Croft And The Guardian Of Light Review: Gotta Wear Shades
Mafia II Review: Smelling The Roses In A Life Lived Too Fast
Top Gun Review: Minus Tom, Minus Loving Feeling, Plus DualShock, Plus Multiplayer
The Incident Review: It’s A Happening & It Freaks Me Out
Dead Rising 2: Case Zero Review: The Case Of The Zombie-Killing Demo
PREVIEWS & IMPRESSIONS
BioShock Infinite Goes Beyond The Sea & Into The Skies
Eyes-on With Infamous 2’s New Cole, New Tricks
Forty-Five Minutes As A Bunny-Loving Guild Wars 2 Necromancer
Playing With The Force Unleashed II’s Jedi Mind Tricks and Limb Lopping
Crysis 2 is Like “Parkour Free-Running With Guns”
Gouging Eyes in Killzone 3 Multiplayer
Can You Mix Scribblenauts With LittleBigPlanet Successfully?
Super Scribblenauts And My Lost Wedding Ring
In His Next Game, Batman Is A Cartoon Character
My First 30 Minutes With Fallout: New Vegas
Playing Through Medal of Honor’s Apache Helicopter Level
What If Marcus And Dom Actually Helped Each Other, And Were Fantasy Heroes?
Playing Spider-man: Shattered Dimensions In The Year 2099
James Bond 007: Blood Stone Looking Smarter, Better, Bonder
A Day With The Finished Halo Reach
Nothing Bad To Say About The New Castlevania’s First Chapter
There Will Be Orc Blood In Lord of the Rings: War in the North
Hunted: The Demon’s Forge: I’ve Seen This Before
At Last, A Different Kind Of Retro Game, An Intelligently Childish One
The Next Tony Hawk Game Is For Kids
The Good And Worrisome About Rock Band 3’s Keyboard
How Virtua Tennis 4 Plays In Move Motion Controlled 3D
Unusual Call of Duty: Black Ops Solo Campaign Hides Secrets
Kicking It With Kinect Sports Soccer
Might And Magic Heroes VI Might Be Magic
Brink Is The Breakthrough That Makes 2011 Feel So Far Away
Sims Medieval Doesn’t Stray Far From Its Roots
Ratchet & Clank’s New Co-op Game Is Good (For Griefing)
Why Assassin’s Creed Brotherhood’s Multiplayer May Seem Familiar
Motorstorm Apocalypse Makes A 3D Believer Of Me
Hands-On With The Faster, More Brutal Dragon Age II
I Played Darkspore And I Loved It
A Face Full of Hat in GoldenEye 007 Multiplayer
TimeShift Weighs Heavily On Inversion
Kinect Controls Work Great… in a Bubble
LEGO Star Wars III: The Clone Wars Features Massive Ships, Minor Upgrades
Hands Cramping On with Call of Duty: Black Ops DS
COLUMNS
How Fast Should We Play Games? by Lisa Foiles
Are Video Games Just Soap? by Leigh Alexander
‘I’m a game designer’ by Tim Rogers
Stick Jockey by Owen Good
Go Back, Patch, And Do It Again