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Summary
Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the “Golden Triangle of Halo”: these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player’s secondary weapon is visible on their player model, holstered or slung across the player’s back.
Halo 3 introduces “support weapons”, which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game’s vehicular component has been expanded with new drivable and AI-only vehicles.
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Halo 3 News
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OpinionImpressionsThe Year Is 2021 And I Just Played A New Official Halo 3 Map
By Zack Zwiezen Published April 12, 2021 -
CultureHalo 3 Is Getting A New Map Over A Decade After Release
By Zack Zwiezen Published February 12, 2021 -
CultureTotal RecallHalo 3: ODST Is Back, So Let’s Remember One Of The Greatest Video Game Trailers Of All Time
By Luke Plunkett Published September 22, 2020 -
CultureHalo 3: ODST Comes To PC September 22
By Mike Fahey Published September 14, 2020 -
CultureOdds and EndsHalo 3 Mod Turns Everybody Into Rats
By Nathan Grayson Published September 3, 2020 -
CultureHalo 3 Comes To PC July 14
By Ari Notis Published July 7, 2020