
Game developer Shane Neville is no stranger to crunch. He claims that while he was at Electronic Arts in the late…
The year is 1872. Welcome to the future. Phileas Fogg has wagered he can circumnavigate the globe. Hundreds of journeys, thousands of routes. Travel by steamer, express train, airship, hover-car, hydrofoil, gyrocopter, camel, horse-back, hot-air balloon... Can you make it in 80 Days? From inkle studios, writer Meg Jayanth, and independent publishers Profile Books comes a new globe-trotting interactive adventure created using the same inklewriter technology as Sorcery.
Game developer Shane Neville is no stranger to crunch. He claims that while he was at Electronic Arts in the late…
This week on Kotaku Splitscreen, I talked with composer Austin Wintory (Journey, Assassin’s Creed Syndicate) about…
Crunch is one of the gaming industry’s biggest issues. Devs work countless extra hours to get games out the door,…
In mid-2016, a few months before the release of their first game, Mafia III, the developers at Hangar 13 in Novato,…
Joe Humfrey, art and code director at game development studio Inkle, believes that the primary goal in designing…
Just because you don’t have access to the fanciest gear around doesn’t mean you have to play subpar games. Even if…
I recently found out that the most hot-headed guy in my Overwatch crew—who throws the biggest fits whenever we…
The first few months of Overwatch League’s inaugural season have already resulted in unexpected upsets, emerging…
StarCraft is reportedly dead, though for a corpse the exact time and cause of death are proving difficult to pin…
Last week, Sony announced that the Vita, along with PS3, will stop getting monthly games through the PlayStation…
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