The Switch is a very good platform for indie games, and it’s only getting better. During today’s “Nindies Showcase,”…
18 Cadence is an experiment in interactive narrative, asking players to build something from pieces of story. There was a house at 18 Cadence Street. It was built in 1900. It burned to the ground in the year 2000. In between, people lived there: soldiers, mothers, bankers, stoners; people with secrets, with chores, with dreams, with regrets, with too much stuff or not enough, with sleepless nights, with laughter and with each other. In 18 Cadence, you can explore a century of living and assemble your own story from thousands of narrative fragments. Capture one life or juxtapose people from different eras. Slide, position, and recombine details like magnetic poetry. Decide what's worth telling, and what should be left out. What story will you tell?
The Switch is a very good platform for indie games, and it’s only getting better. During today’s “Nindies Showcase,”…
Early in Kingdom Hearts III, series primary protagonist Sora returns to his spaceship with his Duck Dad Donald and…
One week ago, two Guild Wars 2 narrative designers, Jessica Price and Peter Fries, were fired after Price called…
Some of the games industry’s most talented and experienced designers are making the leap from game development to…
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