More new-gen exclusives are slowly starting to trickle out onto the PlayStation 5 and developers are now trying harder than ever to explain why they needed to ditch the PS4, and why itās worth making a game a console exclusive. Previously it was Guerrilla Games with Horizon Forbidden Westās Burning Shores DLC which promises incredible cloud tech. Next up is Square Enix with promises that the PS5 DualSense controller will help you actually feel the wind in Final Fantasy XVI
In a new interview over on the PlayStation Blog, director Hiroshi Takai tried to explain what the new hardware will bring to the hit RPG series that wasnāt possible with the PS4. While the speed of the solid-state drive (SSD) remains the cornerstone of the PS5ās (and Xbox Series Xās) prowess, Takai said his team also tried to take advantage of the haptic technology in the DualSense to make Final Fantasy more action-oriented than ever before:
There are certain sections where the player will have to open heavy doors or lift up portcullises, and we use the adaptive triggers there to put across that feeling of effort and resistance. Theyāre also used when riding chocobos. The haptic feedback can produce extremely subtle vibrations, which we use to create a heightened feeling of presence in cutscenes. We converted the sound effects used in each scene into haptic data, which let us portray details that weāve never been able to before, like the movements of the air.
Read More: Final Fantasy XVI Producer Suggests PC Players Should Just āBuy A PS5′
Personally, I donāt much care for the DualSenseās adaptive triggers, and haptics arenāt usually top of mind when Iām looking down the list of new game features. But when theyāre good theyāre great, adding texture to a game you donāt miss until your controller dies (which, unfortunately, the DualSense does a lot) and itās gone. Great enough to warrant Final Fantasy XVI being a PS5 console exclusive? Probably not!
DualSense features arenāt the only reason Final Fantasy XVI is new-gen only. As producer Naoki Yoshida previously said, only the higher specs could handle the gameās quick-paced real-time action (this is the first Final Fantasy without a command menu) and the constant switching between combat and cutscenes. While this all leaves me intrigued to actually try Square Enixās ambitious Game of Thrones-y experiment for myself, it does little to hide the elephant in the room of if and when the game will come to other platforms. Final Fantasy XVI releases on PS5 on June 22.
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