So the Resident Evil 4 remake is, surprisingly absolutely nobody given the quality of the source material, good. It looks great, it has some modern ideas about inventory and, on the PS5, it also knows how to make the most out of the DualSense controllerâs fancy adaptive triggers.
If youâve never held one, the DualSense doesnât just have triggers, it has triggers that can have their resistance adjusted by the game, and which can also send vibrations through the playerâs fingers. A lot of games use them, but most of them use them only in the most predictable, rudimentary ways.
Not Resident Evil 4! Capcom really put in work here, using the triggers in ways that are in some ways improvements on existing ideas, and in others just brand new ideas entirely. Take footsteps, for example. While many games will give you a little rumble to match the playerâs walk, in Resident Evil 4 that feedback will vary depending on the type of terrain youâre walking on (or in some cases walking in).
Guns are another example of some outside-the-box thinking. Again, nearly every game that features firearms will send some rumble through the triggers when you fire, but Resident Evil 4 extends that to the act of switching between weapons; if you pull out a handgun itâll feel light, while swapping to a shotgun will add some heft.
Also great (if not directly related to the triggers) is the use of the controllerâs small speaker. Once more, loads of games use it, and many use it well, so in this case itâs not like Resident Evil 4 is pioneering anything, but still. The way the gameâs radio conversations play out all crackly through your controller (instead of a cutscene like they used to) is a neat piece of immersion, and in other cases youâll get tricks like most of the audio playing through your TV while some of the spookier effects come through the DualSense.
None of this is a game-breaker, and Iâm in no way saying versions on other platforms are any worse for lacking these features. Itâs just nice to see, like it was with the Dreamcastâs VMU and the GameCubeâs various add-ons, when studios take the time and effort to cater to a consoleâs weird, specialised selling points!
(PS, is anyone playing on PC with a DualSense? Would love to know if the features work on that version too, or if theyâre just locked to the PS5 edition)